Full notes
Full Critter Crops update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
Critter Crops changes
Over the past year, I’ve spent a lot of time reflecting on Critter Crops and the journey surrounding it.
To be honest, the original launch didn’t live up to what I had hoped for, both for you and for myself. A lot of that came down to behind-the-scenes challenges involving support, QA, and my own lack of experience at the time. At the end of the day, the responsibility for the state of the game falls on me, and I fully accept that.
But despite everything, I’ve learned an enormous amount about development, partnerships, and the kind of games I truly want to create.
I’m now in a much healthier and more stable place, and Critter Crops has officially returned fully into my studio’s hands as an independently SOLO developed title.
Because of that, I’ve made the difficult decision to officially hold off on the Nintendo Switch release of the current version of Critter Crops.
The reality is that the existing version of the game still has too many issues and technical problems for me to feel comfortable bringing it to Switch. Rather than continuing to divide my time between patching and porting the old version, I’ve decided to fully focus my energy on rebuilding Critter Crops into the experience it was always meant to be.
And honestly… the remake has already grown into something far bigger and more exciting than I originally planned.
Originally, I mentioned that the remake would likely only release on PC/Steam. However, after hearing from so many players who still wanted Critter Crops on Nintendo platforms, I’ve decided the remake will target both PC and Nintendo Switch.
I also hope to eventually bring the remake to Switch 2, though I want to be transparent that I cannot promise that yet, as I’m not currently an approved developer for the platform.
The remake already features: • A completely new visual direction • Rebuilt character art and animation pipelines • Improved systems and gameplay foundations • A much more polished and scalable structure overall
For the first time in a long time, it finally feels like the version of Critter Crops that lived in my head from the very beginning.
I also wanted to mention merchandise since many people have been asking about it recently. I’m currently working on reopening the Critter Crops merch store with heavily discounted plushies, parchment prints, stickers, and more.
My goal is to have the store back online around Memorial Day, though it may take a few additional weeks depending on setup and inventory preparation. I’ll post another update once everything is ready.
Please note that these sales will only last until items are sold out, and at this time I do not plan to restock the items afterward.
My goal moving forward is simple: To earn your trust back by creating something thoughtful, stable, and genuinely worth your time.
Thank you to everyone who has continued supporting me and this project through everything. It truly means more than you probably realize. 💛
Source
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