Full notes
Full Critter Cove update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
- Maps
- Fixes
Critter Cove changes
Patch Notes The Great Mushroom Questline: A new multi-part questline featuring the Great Mushroom himself.
Job Covers: Critters can now be assigned as backup workers who automatically step in when a shop worker is home sick.
Outfit Loadouts: Dress for style without losing your stats! Save full outfits into loadout slots and swap between them right from your inventory.
Critter Loadouts: Change your entire look by swapping out Critter loadouts on a single character via the character screen via mirrors.
Minimap: The compass now doubles as a proper minimap
6 New Critters: Six new faces are ready to move to the Cove New outfits in the clothing store. Rigg's Outpost will now sell you the oil rig gear once you're trading with him.
Character Creator on Controller: The salon and character creator now fully support controllers, including a rebuilt color picker with hex code entry.
🛠 Quality of Life
Building and repairing houses can now pull materials straight from your storage chests: Hold confirmation on a required item to use everything you've stored.
Harvester Robots got smarter: Digatron now picks up marble, Chop-O-Matic picks up resin, and all robots have a better chance of finding rusty air tanks.
The school now shows a countdown for how long a Critter has left to retrain
The auto-run button now acts as full throttle when you're driving the boat.
Knocking on a critter's door now tells you when they're staying home sick.
Added a confirmation when backing out of critter creation so you don't lose your work.
New accessibility option to turn off lightning flashes.
The journal now opens on your tracked quest each time
🖥 UI & Controls
Switch character creator categories with LB/RB on controller.
You can now enter numbers on the on-screen keyboard when using a controller
Fixed UI layout issues on 16:10 displays
Island names on the map now stay visible for longer while zooming out.
Fixed diagonal walking being slower than straight walking on the controller.
Fixed dialogue text appearing behind critters
Fixed weird mouse scrolling on the menus
🐛 Other Fixes & Adjustments
Fixed a whole batch of Create-A-Critter Issues: wrong portraits and names when editing, created critters missing their photos in town screens, empty homes, matching likes/dislikes, and characters snapping to the bottom of the screen in the editor.
Fixed various places where it wasn’t possible to fully complete the journal due to there not being enough of X item in the world
Fixed some issues where the timing of some buildings being completed would lead to them being unable to be finished
Fixed hats, masks and shoes disappearing (or refusing to leave) when toggling clothes at a mirror or in the creator.
Fixed "Reset Colors" not actually resetting colors in the character creator.
Fixed hair randomly appearing on saved characters.
Italian-language systems will now correctly show English instead of blank text (We don’t have an Italian translation, sorry!)
Fixed the radio quest not completing correctly.
Fixed some of emissions making buildings glow when they shouldn’t
Fixed the school aquarium appearing gray with no fish.
Fixed decorative objects being placeable on the tourist boat
The donut tray can now be delivered in the bakery
No more misleading lock icon on boat upgrades.
Woolington now has proper dialogue for both museum pieces.
Waterfalls now fade in slowly so they don’t stick out as much long distance
Chaos Juice Quest now has the correct requirements
Extra protection against save file corruption.
Source
Changelog.gg summarizes and formats this update. How we read updates.
