Update history
Latest Critias Empire updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Critias Empire
Devlog 21: Emergence
Emergence New tools are finally speeding up development of Critias Empire after a long pause. Cinders After the last update, I spent a long time working on tools that would let me create and balance the in-game Decision…
Store6 changesWorkshop - Critias Empire
Devlog 20: Fire
Fire I added a new disaster to the game: Fire. It took longer than I anticipated but I'm quite pleased with the results. Warning: Flashing lights. Gifs in this blog may not be suitable for those with photosensitive epil…
Patch notes5 changesGameplayUI/audio - Critias Empire
Devlog 19: Festivals
Celebrations Festivals allow players to make medium-term tradeoffs, spending resources to throw celebrations and festivities, but with ongoing costs to match. Meanwhile, the game itself has been in a number of digital f…
Store6 changesFixBalance - Critias Empire
Devlog 18: Mystics & Oracles
Predicting the Future The decision system is finally implemented in the demo, heralding a new way to interact with the Gods. Plus the predictions feature is back! In this devlog I'll give more details on both as well as…
Patch notes8 changesGameplayMaps - Critias Empire
Devlog 17: Long Journey
Tempus Fugit It's been a long time since my last update, way back in August. The second half of 2024 really pulled me in too many different directions; I spent most of my time trying to balance working on 3 different ga…
Event6 changesFixBalance - Critias Empire
Devlog 16: Fortune and Favour
Favours The decision system has been implemented and I'm now in the process of creating the content for it. In this update I'll preview that, and the changes I want to make to the tutorial afterwards. Think About I've t…
Event4 changesMapsGameplay - Critias Empire
Devlog 15: Tempest
Tempest The latest version of the demo is out now. It comes with a new scenario, and a new disaster! In this devlog I'll be detailing the changes to the game, plus the facepalm-inducing bugs that I fixed and lots of oth…
Event17 changesFixMaps - Critias Empire
Devlog 14: Distant Thunder
Distant Thunder Thank you once again for all the feedback on the demo. It's answered a lot of questions I had in my own head about what works and doesn't in the game. As well your feedback and bug reports have assisted…
Event14 changesFixMaps - Critias Empire
Devlog 13: Set Sail
Set Sail The Critias Empire demo is out now! Go check it out (download link is on the Steam page). The demo launch coincides with TurnBasedThursday Festival on Steam. I've also set up a discord server where you can hang…
Store12 changesServerMaps - Critias Empire
Devlog 12: Trials
Trials Back at the start of February, I put out a call on a few discord servers where I regularly hang out for people to privately test the Critias Empire demo. I am eternally grateful to those who gave their time to pl…
Event8 changesServerGameplay - Critias Empire
Devlog 11: The Return
The Return After spending the last 3 months of 2023 travelling South America, I am back to working on Critias Empire. A lot (lot lot!) of bugs have been fixed, the demo is ready and there's even a tutorial now! Bugs Bug…
Store7 changesFixGameplay - Critias Empire
Devlog 10: Double Trouble
Double Trouble In preparation for the demo, the game has once again been re-balanced, this time focusing on the gods Poseidon and Hephaestus respectively. With this has come new God related features, plus a lot of bug f…
Patch notes12 changesGameplayBalance - Critias Empire
Devlog 9: Impressions
New Sights While there's not much visually to show off recent progress on Critias Empire, a lot has been happening in the background. As well as taking a much needed vacation (2 short ones in-fact!), I've been polishing…
Store3 changesGameplayUI/audio - Critias Empire
Devlog 8: Smoking Hot
Disaster Optics Throughout the game's life, the disasters in Critias Empire have been limited to earthquakes and the terrain shifting they induced. As cool as they are, it's time to add in more different disaster types,…
Store6 changesGameplayMaps - Critias Empire
Devlog 7: Waves of Change
Looking Better Improving the user experience and look of the game with both big and subtle changes has been the focus of recent work on Critias Empire, the details of which are covered in this update. Water World The wa…
Store4 changesUI/audioBalance - Critias Empire
Devlog 6: Exploration
What Lies There With the global bonus system implemented, focus has shifted to balancing other parts of the game, and the implementation of a long-planned feature - exploration! But how does exploration work in a game w…
Patch notes13 changesFixMaps






