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- Critias Empire
Devlog 5: Enter the Gods
Global Good As the end of the year rolls in, development of Critias Empire continues to progress apace. The global bonus system foundations have been implemented, along with about half the planned bonus types. While I d…
Patch notes4 changesUI/audioGameplay - Critias Empire
Devlog 3: New Worlds
Land Ho! A number of people have mentioned disappointment when looking at the Critias Empire store page that the game only seems to have island type maps. Well be disappointed no more! The game now supports multiple map…
Patch notes10 changesMaps - Critias Empire
Devlog 2: Sands of Time
Time Marches It's August! In fact, nearly the end of August, and this month, my provisional penciled-in date for when the game would be released has been and gone. While disappointing for all, it's not a bad thing in th…
Store13 changesGameplayWorkshop - Critias Empire
Devlog 1: Shifting Grounds
Rebalance, Replay Back in April, Critias Empire was looking in pretty good shape. It felt polished and robust. I knew the game needed rebalancing, but I also had a nagging feeling this meant more than just adjusting the…
Event10 changesMapsBalance




