Full notes
Full Crisp Cube update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Fixes
- UI and audio
Version 0.0.7.0
Gameplay:
Fixed time advance meter exploits. (Thanks SapphireDrew)
Standard trigger and Special triggers no longer indicate when it is safe or unsafe to activate a trigger. Instead, they will reflect the activation state.
Standard triggers and special triggers will now animate between different colors sets over time.
Added cube touch tolerance. This will help with the unintentional cube touches when touching Water cubes or Normal cubes with Fire Touch.
Non-Gameplay:
Fixed controls not saving to disk.
Simplified settings, and fixed some keyboard / joystick selection issues in the settings screens.
New resolution selector with arrows instead of dropdown.
Added colorblind mode for all forms of colorblindness. For those with minor colorblindness, you may prefer to bump up your color saturation via your video card settings.
Added Steamworks SDK.
Added Steamworks Cloud Saves.
Added 15 Steam achievements.
Updated main menu button width to accommodate languages that need more space.
Updated confirm delete file screen.
Improved end game death / level completion screen.
Improved select level details UI.
Increased some font sizes.
Updated world unlocked UI.
The final level's end screen will now link to the credits scene.
Source
Changelog.gg summarizes and formats this update. How we read updates.
