Full notes
Full Crisp Cube update
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What changed
- Gameplay
- Fixes
- UI and audio
Version 0.0.6.0
Gameplay:
Added world 4, which includes the new Inversion cube type. The Inversion cube type will swap fire and water cubes, adding greater gameplay variety.
Introduced player to cube patterns in earlier levels, rather than introducing them in later levels. This should make the later levels more palatable.
Added Time Advance mechanic, which allows the player to increase the speed of cubes rolling.
Time Warp is now known as Time Freeze.
Time Freeze meter is now built up via using Time Advance, instead of clearing cubes.
New trigger timings introduced. This will allow the player to activate triggers mid cube roll. This results in a larger window to clear a cube.
Fixed death detection problems.
A single error will now remove a slab instead of three errors.
Non-Gameplay:
Gamepad pause button no longer doubles as a submit button for UI. This was causing all strange behaviors, including a soft lock.
The pause background is now opaque, to discourage pause buffering.
Fixed controller binding issue where certain buttons were erroneously showing conflicts for non-used keys or buttons (on both keyboard and joystick).
Pushing pause during a control action rebinding will no longer prevent the control re-mapper from being used until restarting the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
