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Steam News30 June 20215y ago

Update 0.0.6.0

Version 0.0.6.0 Gameplay: Added world 4, which includes the new Inversion cube type. The Inversion cube type will swap fire and water cubes, adding greater gameplay variety.

Full notes

Full Crisp Cube update

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What changed

2 fixes4 additions3 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
changedGameplay:
addedAdded world 4, which includes the new Inversion cube type. The Inversion cube type will swap fire and water cubes, adding greater gameplay variety.
addedIntroduced player to cube patterns in earlier levels, rather than introducing them in later levels. This should make the later levels more palatable.
addedAdded Time Advance mechanic, which allows the player to increase the speed of cubes rolling.
addedNew trigger timings introduced. This will allow the player to activate triggers mid cube roll. This results in a larger window to clear a cube.
fixedFixed death detection problems.

Version 0.0.6.0

Gameplay:

  • Added world 4, which includes the new Inversion cube type. The Inversion cube type will swap fire and water cubes, adding greater gameplay variety.

  • Introduced player to cube patterns in earlier levels, rather than introducing them in later levels. This should make the later levels more palatable.

  • Added Time Advance mechanic, which allows the player to increase the speed of cubes rolling.

  • Time Warp is now known as Time Freeze.

  • Time Freeze meter is now built up via using Time Advance, instead of clearing cubes.

  • New trigger timings introduced. This will allow the player to activate triggers mid cube roll. This results in a larger window to clear a cube.

  • Fixed death detection problems.

  • A single error will now remove a slab instead of three errors.

Non-Gameplay:

  • Gamepad pause button no longer doubles as a submit button for UI. This was causing all strange behaviors, including a soft lock.

  • The pause background is now opaque, to discourage pause buffering.

  • Fixed controller binding issue where certain buttons were erroneously showing conflicts for non-used keys or buttons (on both keyboard and joystick).

  • Pushing pause during a control action rebinding will no longer prevent the control re-mapper from being used until restarting the game.

Source

Steam News / 30 June 2021

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