Full notes
Full Crisp Cube update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Version 0.0.3.0
Gameplay:
Fixed Mr. Crisp not being placed in the center of a stage on odd numbered level widths.
Increased volume on place standard trigger.
Fixed a soft locking issue where cubes would not roll or spawn when no more cubes were actionable.
Changed ground texture, from the wavy yellow pattern, to a dark grey checkered board pattern.
Reduced cubes visual outline, providing greater visual clarity.
Added in-game tutorial via text prompts. These will guide the player through the core gameplay concepts, and show them what buttons or keys they have bound. Currently, level 1-1 is now a tutorial, however, more will be introduced as the other cube types are introduced in future worlds.
Added in-game minimap, which shows context of how large the play area is, and where the player is located in the level.
Special triggers are now removed between sub sequences.
Added a cube delay before a sub sequence starts rolling.
Removed caustics visual effect (god rays).
Special cube is now flat green in appearance.
Redid Crisp UI animation for crisp sub sequences, and made the "Next" animation match the same theme.
Changed sounds for trigger miss, in game pause / unpause, and crisp sequence.
Reduced gameplay camera FOV to 50 and added a z offset. This means that the camera will be more zoomed in, and Mr. Crisp is positioned more towards the bottom of the screen with roughly the same amount of forward visibility. To avoid placing Mr. Crisp behind the tutorial text, the Z offset will be different on tutorial levels.
Disabled points for now, as it was confusing players more than anything. This will need a rework if reintroduced.
Non-Gameplay:
Fixed an issue with the in game pause button not functioning appropriately.
Results screen to be scaled correctly with screen density.
Fixed an issue where level effects were not properly being recycled, causing unnecessary memory allocations.
Source
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