Full notes
Full Crisp Cube update
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What changed
- Gameplay
- UI and audio
Version 0.0.2.0
Gameplay:
Cubes now move when they land on a tile, and not midway between rolls.
Mr. Crisp will auto-dash when there a lot of room between where he is, and the active rolling cubes are. This cuts down on on a lot of dead time.
Made cubes themselves roll faster, in exchange for extending the period of time when the cubes do not roll after melting a cube successfully. This makes the game feel a lot faster.
Non-Gameplay
New in game UI:
Removed total time warps text.
Made some of the in game UI larger.
Added horizontal "candy-cane" style meter with a numbered indicator for how many time warps a player has. Includes hourglass icon.
In game UI (pause menu, action score, total score, sequence progress, time warps, etc), now scale with screen resolution.
Removed overlay intro, and level quotes. This allows the player to focus on the blocks animating in rather than the black overlay and text.
Fixed deselection issue on settings screen when selecting video or audio.
Turned off deselection when clicking on the background, which is problematic when switching between mouse and controller.
Undeveloped worlds will no longer show in the world selection screen.
Fixed sounds triggering incorrectly on the campaign screen.
Put the "how to play" section back in, so the UI navigation events were breaking (will show placeholder video).
Changed the sound effects for normal cube removal, special cube triggered, and cubes moving (now a thud).
Added visual level theme support, and applied visual themes to levels 1-1 to 1-10.
In game background is now pure nebula. The 2D sprite clouds will now only show up on the main menu screen.
Caustics now themed to ambient color.
Source
Changelog.gg summarizes and formats this update. How we read updates.
