Full notes
Full Crisis in the Kremlin: The Cold War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Crisis in the Kremlin: The Cold War changes
The major rebalance update includes:
Medicine imports have been replaced with the Technology Imports column;
Transit solutions now take 0 days in the sandbox and half the time in the Arcade;
Presets for the economy and characters have been added;
All important conspiracies have been doubled in speed;
Restrictions on contributions to the economy for science have been removed;
Flexible IPI check for contributions to the economy has been introduced;
The number of VAT thresholds has been reduced;
The impact of heavy industry stimulation on light industry and light industry on the service sector has been reduced;
Buffs have been added to consumer goods and Luxury for contributions to the economy;
Rebalanced the effects of the Anti-Alcohol Campaign;
Fixed bugs.
Thank you for your patience! We love you and will continue to strive to find a balance between entertainment and challenge!
Source
Changelog.gg summarizes and formats this update. How we read updates.
