In this update2
Full notes
Full Crisis Brigade 2 reloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello SWATs!
What changed
- Performance
- Events
- Maps
- Gameplay
Crisis Brigade 2 reloaded changes
This update is huge. Most noticeable feature is the addition of 4 difficulty levels that include aim assistant for less expert cops and a highly demanded feature, a warning indicator when enemies are going to hit you imminently.
Added 4 difficulty levels
Rookie With aim assistant and warnings. A very enjoyable difficulty level, had you a hard day? Then pick this level and blow some brain caps. But be careful! Rambo will not survive, you still have to cover. If you see a warning, take cover!
Cadet Only warnings. Your aim performance is solid, and you are ready for a challenge.
Veteran You are on your own. Pick this difficulty level to live a true shooting simulation. Finishing the game is great, but authentic SWATs must finish this level.
Hell Veteran level is boring for you. This is the definitive challenge, you have limited ammunition. Only a received shot is more painful than each bullet lost. The feeling is so different and so good that you have to try it. This is madness! No, this is Sparta!
Other new features
Improved enemies AI. - Less cheap deaths. - Redefined stages. If you memorized the game, now you will find it a bit different. - Improved spawns and randomization. Now spawns are more random and stages may vary. - Improved enemies physics. - Added reload and reloading indicators.
But the more time consuming feature, not noticeable, is that we have redesigned all stages to make the game cross-platform for the co-op mode. This was needed and delayed the co-op mode again, but now it will go very fast.
I hope you like it. This new version is amazing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
