In this update1
Full notes
Full Crimson Horn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Balance
Crimson Horn changes
⚔️ Content Update: Rise of the Necromancer ⚔️
The battlefield shifts once more. Chaos grows, systems evolve, and a new commander of the dead joins the fray.
What’s New
☠️ New Unit: Necromancer Raise fallen foes as skeletal allies and bend death itself to your strategy.
✨ Trait System Units now gain unique traits that shape synergies, risks, and rewards.
📊 Attributes Replaced with Stats Cleaner, more intuitive numbers for clarity and balance.
🔓 Unlocks Progression now rewards you with new units, gear, and surprises as you play.
🚫 Event Encounters (Temporarily Removed) We’re reworking events for better pacing. Expect them to return in future builds.
⚖️ Balance & Bug Fixes Tweaks across units, items, and systems to keep chaos fun but fair.
Try It Now!
Update your build, recruit the Necromancer, and experiment with traits and stats. Share your feedback! We are shaping Crimson Horn together.
🗨️ Join the conversation: https://discord.gg/PFBvbPwcKC
Raise the banners. Raise the dead. Chaos awaits.
Source
Changelog.gg summarizes and formats this update. How we read updates.
