Fellow Rebels, the long awaited play-test is coming on Wednesday, December 10th (11am CET) and will last until Sunday, December 14th (3pm CET)!
Full notes
Full Crimson Freedom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions3 changes0 removals
Maps
UI and audio
Server
changedYour first ever chance to try out Crimson Freedom will feature a skirmish map, with you commanding the Red Rebellion faction going up against our Orbis Concordia AI.
changedThere’s still a few mechanics missing in the game (like scrap collection), so we’re mostly looking to get feedback on the game's pacing, units design and feel, visual and audio experience and anything and everything that just breaks. And please be aware that things will break, most definitely.
changedAnd if you’d love to help shape the game’s future or simply vent and yell at us because your units started misbehaving mid-game, feel free to use the feedback form and our Discord server!
Crimson Freedom changes
changedYour first ever chance to try out Crimson Freedom will feature a skirmish map, with you commanding the Red Rebellion faction going up against our Orbis Concordia AI.
changedThere’s still a few mechanics missing in the game (like scrap collection), so we’re mostly looking to get feedback on the game's pacing, units design and feel, visual and audio experience and anything and everything that just breaks. And please be aware that things will break, most definitely.
changedAnd if you’d love to help shape the game’s future or simply vent and yell at us because your units started misbehaving mid-game, feel free to use the feedback form and our Discord server!
Fellow Rebels, the long awaited play-test is coming on Wednesday, December 10th (11am CET) and will last until Sunday, December 14th (3pm CET)!
Your first ever chance to try out Crimson Freedom will feature a skirmish map, with you commanding the Red Rebellion faction going up against our Orbis Concordia AI.
There’s still a few mechanics missing in the game (like scrap collection), so we’re mostly looking to get feedback on the game's pacing, units design and feel, visual and audio experience and anything and everything that just breaks. And please be aware that things will break, most definitely.
And if you’d love to help shape the game’s future or simply vent and yell at us because your units started misbehaving mid-game, feel free to use the feedback form and our Discord server!