Update log
Full Crimson Desert update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
- Balance
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds the Headgear Visibility option and a private storage capacity expansion of up to 1000 slots depending on the Greymane camp's expansion level. Additionally, for those who preferred the previous movement controls, a “Movement Controls” option has been added, along with further control-related improvements.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.02.00
Content
Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.
Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:
Start with 240 slots
First camp expansion +100 slots
Second camp expansion +100 slots
Third camp expansion +100 slots
Fourth camp expansion +100 slots
Final camp expansion +360 slots
Added an Abyss Nexus in Pailune.
Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.
Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.
Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map "Details" menu while in the Abyss.
Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.
Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.
Changed the designs of certain gimmick monsters.
Added 1 new armor set and helmet for cats.
Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)
Fixed an issue where the bank investment refresh time would remain stuck in the "Refreshing" state and not update. (Added: 2026/04/04 5:00 UTC)
Controls & Combat
Added a “Movement Controls” option.
The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.
Detailed descriptions can be found in the in-game options menu.
Basic movement controls: Hold the sprint key to accelerate.
Classic movement controls: Repeatedly press the sprint key to accelerate.
The stamina consumption for mounts has been adjusted.
With Basic movement controls, holding the sprint key consumes stamina at set intervals.
With Classic movement controls, stamina is consumed each time the sprint key is pressed.
Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.
We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.
Improved so that the Flight skill can be activated even when holding the jump key in mid-air.
Improved responsiveness when inputting a jump after an attack.
Added an Escape key guide when affected by elemental status effects.
Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.
Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.
Fixed an issue where some bosses would teleport too far away during combat.
Fixed an issue where the 'Double Boost' horse ability would not activate properly.
Fixed an issue where parry would not activate properly during 'Focus'
Source
