Update log
Full Crimson Desert update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Store
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds the Weapon Display option, option to change the minimum font size, new skills for each character, and more. Additionally, further control and UI-related improvements have been applied, including enabling teleportation while mounted, falling, swimming, or climbing walls.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.03.00
Content
Improved the usability of the Greymane camp.
(To avoid spoilers, changes related to this content are listed in the dropdown menu below.)
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Improved the accessibility of key NPCs in Pailune camp.
Expanded the farm and ranch areas in Pailune camp.
Improved overall convenience of Pailune camp.
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Fixed issues that occurred when completing certain requests while being in the 'wanted' status.
(To avoid spoilers, fixes related to this content are listed in the dropdown menu below.)
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Fixed the following issues that could occur when Pailune was liberated while in a wanted state in Chapter 7.
Fixed an issue where the bounty was displayed as 0.
Fixed an issue where certain comrade dispatches were unavailable.
Fixed an issue where bank investment funds were not updated.
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Improved standard dialogue scenes without letterboxing so that fast-forwarding is now available.
Added a Fast Forward Speed option under Other > Language & Gameplay, allowing players to adjust fast-forward speed.
Improved Abyss Nexuses so that they are easier to discover.
Improved convenience for certain Abyss puzzles.
Improved clarity so that it is easier to recognize when certain gimmicks are available to be attached by using 'Force Palm'.
Improved lanterns and 'Blinding Flash' so that they provide more hints.
Improved the entrance path to the Spire of Soaring.
Improved terrain in certain Abyss locations.
Changed bank functionality while being in the 'wanted' status so that bank services remain available, but depositing gold bars and updating investment funds are no longer possible.
Fixed an issue where requests could not be completed at a certain step when destroying the totems after completing Chapter 9, 'Sanctum of Mortification'.
Fixed an issue where certain requests could not be completed if related quest items were obtained before the request was activated.
Fixed an issue where Gunter (Equipment vendor), Harry (Blacksmith), Bronton (Stablekeep), and Lola (Seamstress) in Pailune would be replaced by different NPCs after a certain quest.
Added 3 new base music tracks across the continent of Pywel during combat (The Crimson Desert and certain other regions excluded) during [Patch 1.01.00].
Added 1 new loading screen music track.
Controls & Combat
Improved teleportation via the Abyss Nexus so that it can now be used while mounted, falling, swimming, or climbing walls.
Improved the lock-on mechanism during boss battles.
Improved the hard lock-on against bosses so that it is maintained from further distances.
Changed the lock-on mechanism so that it no longer applies to certain larger bosses.
Added the new ability, 'Focused Aerial Roll' for Kliff.
Prerequisite abilities: 'Focus Lv. 3', 'Flight Lv. 2', and 'Aerial Roll'.
The skill can be activated by using 'Focus' during flight and then pressing the dodge key.
Improved Damiane and Oongka so that they have more abilities useful for open-world gameplay.
Added 'Axiom Force', 'Nature's Snare' and related abilities for Damiane and Oongka.
Improved Damiane's 'Shield Toss' and Oongka's 'Scatter Shot' ability so that they have the same effect as Kliff's 'Force Palm'.
Changed the control inputs for Damiane's 'Skystep' and Oongka's 'Vertical Flight' ability.
Improved an issue where follow-up attack combos would continue too slowly if
Source
