Crimson Desert
Steam News 15 May 20266d ago

Patch Notes Version 1.07.00

Fellow Greymanes, Here are the fixes and improvements that have been added this patch. Major Updates This patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and…

Update log

Full Crimson Desert update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

17 fixes10 additions6 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • UI and audio
addedFellow Greymanes, Here are the fixes and improvements that have been added this patch.
addedThis patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements.
addedNew Additions
addedAdded more bosses that can be challenged again in rematches. (To prevent spoilers, details are listed in the dropdown menu below.) [expand] The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land. Muskan: Bonepit Corrupted Caliburn: Fort Musket Goyen: Spire of the Sun Draven, the Crowcaller: Church of West Demeniss Clockwork White Horn: Gate to Advancement [/expand]
added[Damiane] Added unarmed combat skills. You can find the new skills by selecting "Fists" in the skill menu.
added[Damiane/Oongka] Added "Aerial Stab" for Damiane and Oongka.

Fellow Greymanes, Here are the fixes and improvements that have been added this patch.

Major Updates

This patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements.

Update Schedule

The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.

Update

Steam (PC): Patch available now Steam (Mac): Patch available now

Patch Notes Version 1.07.00

New Additions

  • Added more bosses that can be challenged again in rematches. (To prevent spoilers, details are listed in the dropdown menu below.)

    [expand]

    • The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.

      • Muskan: Bonepit

      • Corrupted Caliburn: Fort Musket

      • Goyen: Spire of the Sun

      • Draven, the Crowcaller: Church of West Demeniss

      • Clockwork White Horn: Gate to Advancement

    [/expand]

  • [Damiane] Added unarmed combat skills.

    • You can find the new skills by selecting "Fists" in the skill menu.

  • [Damiane/Oongka] Added "Aerial Stab" for Damiane and Oongka.

  • [Kliff] Added "Blinding Flash Finisher" for unarmed combat.

  • Added additional wolf and bear types that can be registered as mounts.

  • Added reins for certain mounts.

Main Improvements

Content

  • [Damiane] Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.

  • Fixed an issue where the "Faces on the Bounty Notice" could not be progressed if the player obtained Ulzok's bounty notice before speaking with Yann.

  • Improved visual effects of "Champion's Plate Gloves."

  • Fixed an issue where the "Eastern Witch's Fan" would disappear when extracted.

  • Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.

  • Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.

  • Fixed an issue where the "Check the honey quality at the Pollengarth Apiary" could not be completed for "Ugmon's Request."

  • Fixed an issue while carrying out the "Protectors of the Abyss" quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.

  • Fixed an issue where the "Plentiful Greeting" quest could not be progressed even when the relevant requirements were met.

  • Fixed an issue where floppy-eared bulldogs could not equip the "Sigil of Valor".

  • Fixed an issue where Ibexes could not be sold to a fence.

  • Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.

  • Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.

  • Fixed an issue where the A.T.A.G. could not be summoned in certain situations.

  • Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.

  • Increased the number of animals in the world that can be used as mounts.

Controls

  • Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.

  • Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.

Combat / Action

  • [Oongka] Added a charge phase to Explosive Strike.

  • [Oongka] Improved chaining into "Stab" when dual-wielding.

  • [Damiane] Improved general movement animation while unarmed.

  • Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.

UI

  • Fixed an issue where

Source

Steam News / 15 May 2026

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