Update log
Full Crimson Desert update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Maps
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch introduces the Rematch and Re-blockade features, alongside new legendary creatures that can be kept as Pets. Additionally, the issue preventing the summoning of legendary mounts and the issue causing comrade trust to reset have been fixed. We understand that as more regions of the continent were liberated, opportunities for combat naturally became less frequent. So to keep the sense of challenge alive, we've added the Rematch and Re-blockade content. We are continuing to refine these features, and this update serves as the first step by implementing their core, foundational systems. Building upon this base in future patches, we plan to progressively refine the content and craft a deeper world, so we hope you're looking forward to what we have in store.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.05.00
Content
Added the Rematch content. (This content will be continuously improved through future patches.)
The powerful bosses you faced throughout Crimson Desert await your challenge once again. You can now rematch any boss at any time to test your progress and experiment with different tactics to perfect your own combat style.
By lighting up your lantern at the site of a previous boss encounter, you can read the Memory Fragment to initiate a rematch.
Memory Fragments become active after a boss is defeated.
You can locate the Memory Fragments for rematches on both the World Map and minimap.
Select "Open Map" from the Knowledge > Memory Fragments > Bosses tab to see exactly where you previously fought a boss.
You can attempt a rematch with any character (Kliff, Oongka, Damiane).
The Rematch will initially feature two modes and you will be able to have a rematch with 69 bosses starting from this week.
Reminisce
Fight the boss exactly as they were when you first encountered them.
Resonate
The boss's stats will scale to match the player's progression. This only applies if the player's stats are higher than the original boss's stats.
In Rematch, any consumables used will be restored to their prior state once the battle ends, and no separate loot can be obtained. Please note that this may be changed through future updates.
Added the Re-blockade content. (This content will be continuously improved through future patches.)
Re-blockades will occur at a set probability for strongholds that meet specific time and condition requirements.
Re-blockades are applied after a loading screen occurs, such as after saving and loading, or sleeping in a bed.
The Re-blockade offers three modes to adjust its frequency. You can change this via the Re-blockade Frequency option under Settings > Gameplay. (If the Re-blockade Frequency is changed, the new frequency will be applied to the game after all the previously planned Reblockades are initiated.)
Re-blockade Frequency: Stable
Re-blockades will not occur.
Re-blockade Frequency: Conflict (default setting) (Edited: 2026/05/02)
Re-blockades will occur intermittently.
Re-blockade Frequency: War
Re-blockades will occur frequently.
During the Re-blockade, 13 different factions will carry out re-blockades across 23 forts and quarries.
We plan to gradually increase the number of participating factions and targeted strongholds in the near future.
We also plan to adjust the enemies appearing during re-blockades to pose a much greater threat.
We also plan to improve the overall system of Liberation and Re-blockade.
Source
