Update log
Full Creej's Corruption update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Demo Playtesters! The Day 1 Patch is about to arrive. Here are the patch notes!
Extracted changes
- Fixes
- Maps
- Events
- Gameplay
- Performance
Fixed Door Positioning in Player house
Fixed Door Positioning in Creejs house
Fixed floating or poor positioning on decor
Fixed the dining table causing Creej to catch you from across the map
Fixed the Catch animation sometimes being off-centered
Fixed Creej lower responsivity than normal
Fixed event tick lagging the game
Improved optimization SO MUCH that I went from 50fps to 120fps
Added a 'Reset game' option so if a game breaking bug occurs, you dont have to restart in the dev menu
Added 'Tick Optimization' in the dev menu, this changes how many times the game's code updates per second. Putting this at high levels will drasticly lower AI responsivity, however will reduce any cpu bottlenecks on lower end hardware.
Fixed pressing V causing the players capsule to go 'everywhere'
changed the Auto graphics option to improve your fps more
changed the 'lower' graphics option to be way lower
Fixed camera shake playing when caught
Fixed window sometimes rotating the player's role axis
Version 0.0.1 of the Creej's Corruption: Demo
Source
