Creej's Corruption
Steam News 15 December 20232y ago

Creej's Corruption Alpha 3.0 Shutdown

Hello everyone , Today, I announce the shutdown of Creej's Corruption Alpha 3.0. It has been a great journey. I cannot describe the amount of hype, happiness, and passion I had for the CC Alpha. We went from making mine…

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Hello everyone , Today, I announce the shutdown of Creej's Corruption Alpha 3.0.

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0 fixes1 addition0 changes0 removals
  • Maps
addedIt has been a great journey. I cannot describe the amount of hype, happiness, and passion I had for the CC Alpha. We went from making minecraft maps as a Hello Neighbor fangame. I remember working on the tech demo and the prototype in July of 2022. I remember the pre alpha, that I made just to learn Unreal Engine, I released this, and you can play it on the Black Fire Studios game jolt page to see how far we have really come. I remember 1.6. The first version to make it to Steam. I had some people playing it Giving me lots of feedback, and so I took that and made Alpha 2.0, which started to expand on the 'Open World' aspect of the final game. This is when people started getting interested, We had some updates to 2.0 to fix some bugs and improve the quality of life. Then 3.0 Came around, which was a HUGE success. Everybody loved it, and I did as well, I was proud of this alpha, unlike the others, and this is when I announced Alpha 3.0 to be the LAST update the the Creej's Corruption Alpha. Some people were upset, but most were happy with what they got, I myself was happy with the current state of the game. Fast forward a month, the Creej's Corruption: Demo started development, at this time, we started to go through a lot of trouble due to a new engine version, and even thought about switching engines entirely. But we didnt. I went back to the Alpha 3.0 engine, and everything started going smoothly. At this time the demo was announced, and was unfortunately delayed due to the amount of time we had. I want to make the demo something that no one is expecting, to push the boundaries of what I am capable of, and eventually meet our long term goal, to be a stealth horror game exceed Hello Neighbor in quality.

It has been a great journey. I cannot describe the amount of hype, happiness, and passion I had for the CC Alpha. We went from making minecraft maps as a Hello Neighbor fangame. I remember working on the tech demo and the prototype in July of 2022. I remember the pre alpha, that I made just to learn Unreal Engine, I released this, and you can play it on the Black Fire Studios game jolt page to see how far we have really come. I remember 1.6. The first version to make it to Steam. I had some people playing it Giving me lots of feedback, and so I took that and made Alpha 2.0, which started to expand on the 'Open World' aspect of the final game. This is when people started getting interested, We had some updates to 2.0 to fix some bugs and improve the quality of life. Then 3.0 Came around, which was a HUGE success. Everybody loved it, and I did as well, I was proud of this alpha, unlike the others, and this is when I announced Alpha 3.0 to be the LAST update the the Creej's Corruption Alpha. Some people were upset, but most were happy with what they got, I myself was happy with the current state of the game. Fast forward a month, the Creej's Corruption: Demo started development, at this time, we started to go through a lot of trouble due to a new engine version, and even thought about switching engines entirely. But we didnt. I went back to the Alpha 3.0 engine, and everything started going smoothly. At this time the demo was announced, and was unfortunately delayed due to the amount of time we had. I want to make the demo something that no one is expecting, to push the boundaries of what I am capable of, and eventually meet our long term goal, to be a stealth horror game exceed Hello Neighbor in quality.

Thank you to EVERYONE who has been on this journey with me, and I sincerely hope the demo exceeds your expectations in all ways, when that releases in the upcoming months.

Source

Steam News / 15 December 2023

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