Full notes
Full Creator's Asteroid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Newly Added Maker Tiles:
Caves (14) - Tunnels that can connect various locations in the World.
Cave Pickaxe Upgrade - Enables Player to travel through Caves.
Compass Upgrade - Reveals the locations of undiscovered Rooms on the Map.
Padlock Block - Blocks that can be destroyed by using a Key or Lockpick.
Lock Key - Unlocks an unlimited number of Padlock Blocks.
Lockpick - Unlocks one Padlock Block per Lockpick.
Ghost Blocks (2) - Looks like a standard Block or Wall, but anything can pass through it.
Background Blocks (8) - Sets a single background tile design pattern.
Foreground Blocks (8) - Sets a single foreground tile design pattern.
Background Generators (7) - Sets a default background type for its entire Room.
Level 2-8 Enemies (98) - Stronger, tougher variants of all existing basic Enemies.
Fixes and Improvements:
Adjustments:
Custom sprites reference folder is now stored in a zip file.
Updated the Pause Map in Maker Playtest to more closely reflect the Play Mode map.
Tilting a control stick or pressing the DPad now switches from keyboard to controller.
Renamed the "Attack" button to "Slash" in the submenu for remapping controls.
Added "Interact" controls to the Pause screen's Controls menu (same input as "Slash").
Updated block-merging visuals and processing (note that this affects custom sprites).
Climbing Surfaces and Grapple Surfaces now support block-merging.
Renamed "Locked Blocks" to "Cracked Blocks".
Removed "one per room" restriction from Cracked Blocks.
Clarified Maker Mode description of Cracked Blocks.
Updated Gap Block depth visuals and processing.
Added limits to how long Player shots can exist before exploding.
Made some minor tweaks to some enemy sprites.
General Bug Fixes:
Fixed an issue where outlines could persist momentarily after their sprites vanish.
Fixed an issue where the player's jump animation might play while standing on the ground.
Fixed an issue where an unlocked block or collected upgrade might still appear on the map.
Fixed an issue where a tile from a neighboring room might appear when it doesn't actually exist.
Fixed an issue where some gameplay sounds might play while transitioning into Maker Mode.
Container tiles no longer turn red while hovering over Upgrade tiles in Maker Mode.
DEV NOTE: There is a minor issue where the controls for Slash may not display or remap properly after this update. To fix this, please go to Settings > Controls > Reset to Defaults > OK. Unfortunately this means you will need to set your controls preferences again, but this should only be a one-time thing. Sorry for the inconvenience, and thank you for bearing with me!
Source
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