Full notes
Full Creator's Asteroid update
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What changed
- Gameplay
- Maps
- UI and audio
- Compatibility
- Fixes
Newly Added Maker Tiles:
Sidestep Upgrade - Enables Player to sidestep enemies and hazards.
Sneak Boots Upgrade - Enables Player to walk while sidestepping.
Fixes and Improvements:
Key Features:
Play controls can be remapped to 1-2 keyboard inputs and 1-2 gamepad inputs.
Keyboard and gamepad inputs can navigate through Pause, Map, and Popup menus.
Ambient sound effects added, with its own volume slider option in settings.
Screen shake effects added, with option to disable in settings.
Settings option available to display Maker Mode controls on the Maker screen.
Info boxes appear when hovering over Maker selections and Play HUD elements.
(Patch 0.14.02) Added support for screen resolutions down to 720p.
More Features:
Title screen background is updated to be more dynamic.
Top-level title screen has shortcuts for Exit (F1 / LB+RB+B) and Settings (F2 / LB+RB+A).
Pause menus have listed shortcuts for switching between the Pause and Map screens.
Pause Map screen has listed shortcuts for toggling environment and water map visuals.
Room backgrounds have random subtle flourishes to break monotony.
Enemies have added sound effects and landing effects.
Player, Enemies, and blocks have splash effects when entering or leaving water.
Hit-stop effect takes place when the Player is defeated.
Explosion effects take place when Bosses are defeated.
Screen shakes during explosions and when Player or Boss is defeated.
Screen shakes when a large Enemy takes a step or falls from a height.
Visual and sound effects take place when switching between Maker and Play Modes.
Enemy movement randomizations are improved.
Adjustments:
Adjusted camera to better follow the Player, namely when dashing or falling.
Stackable upgrades increment from 0-8 (instead of 1-9) in the Play HUD.
The default gamepad LB button is reassigned from an Aim option to Sidestep.
Slash attack range increased, and its movement better follows the Player character.
Dashing carries over when running between rooms.
Dashing in Playtest mode is momentarily disabled when first entering Playtest.
Updated colors and contrast in environmental rooms.
Separated the Glasses upgrades from the Shirt upgrades as their own button in Maker Mode.
Renamed the 'Swimming Bodysuit' upgrade to 'Swimsuit'.
Renamed the 'Swimming Fins' upgrade to 'Swim Fins'.
Tweaked the naming convention of Dispenser tiles.
Game exits if the detected screen resolution is not supported.
A message shows the screen resolution requirements for full-screen mode if unmet.
Tweaked the Play Mode HUD layout.
Increased the width of Drago's body hitbox.
General Bug Fixes:
Tweaked Player's shots to no longer push back Enemies and Bosses when hit.
Adjusted Honey Hive form to enter rooms at ground level relative to the entry point.
Prevented the Honey Hive form from persisting between Play sessions and respawns.
Fixed an issue where some enemies were still active while the game was paused.
Fixed the Pause shortcut buttons not registering when in Maker Mode.
Fixed a save issue that could happen when rapidly toggling Maker and Play modes.
Fixed an issue related to the Fullscreen toggle in the pause menu.
Adjusted world preview thumbnails to take more accurate screen captures.
Adjusted environmental air particles to no longer pulse on/off at the same time.
Fixed the Notification Box from sometimes staying on screen perpetually.
Prevented left-click from switching the Controls menu from gamepad to keyboard.
Prevented splash sounds from happening when the Player spawns underwater.
Fixed some sprite effects lagging behind their respective sprites.
Fixed getting KO'd by Polar Blocks causing redundant death sequences.
Fixed Drago visuals not despawning properly when defeated.
Added missing depth effects to Water Level Switches.
Steam Deck Bug Fixes:
Fixed the pause menu Map visuals not rendering properly.
Fixed World preview thumbnail images not being generated properly.
Removed unused UI assets that were appearing on the Maker Mode layout.
Source
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