Full notes
Full CreatorCrate update
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What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
CreatorCrate changes
Update 1.0.5
It is now possible to traumatize your enemies with the wrong clone
The wrong clone walks away from you the first time it gets up
The wrong clone is slightly faster
Pinger and Clacker are now angered by the wrong clone
Added maps for Meat Packing
Added maps for Tactical Training
Changed props and backgrounds that conflicted with themes for Electrical and Tactical Training
Made mannequin matter costs the same as human matter costs.
The decelerator scientists have better things to do than stand around and wait for you to come back now
Prevented mannequins from getting back up (too creepy)
Tutorial prompts no longer flash ui elements if you've devoured the scientists who are supposed to give you the prompts
Improved the decelerator clamp colliders
positioned builder boxes so that items don't fall behind them
Added screen shake when Palti falls on his butt
Gave acid traps more juice
Tools now do full hitting damage
Improved the way damage knockback works
Made shooting rail lasers more consistent
Adjusted song volumes
Improved camera smoothing
Fixed an issue where restocking the items and enemies in an area could change the background blocks
Fixed an issue where you could jump less high holding a mannequin
Fixed an issue where the player swung the wrong way when swinging from the ground on the decelerator in Crate Mode. (winner of the most specific bug award)
Fixed an issue where guards could drop an invincible gun in rare situations
Fixed an issue where ragdoll heads could freeze for a frame when a character starts ragdolling
Source
Changelog.gg summarizes and formats this update. How we read updates.
