Full notes
Full Crazy Roads update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Maps
- Gameplay
- UI and audio
First off, thanks so much to everyone who has already wishlisted and supported Crazy Roads. It means the world to me as a solo dev.
I’m currently planning out the next stages of development, and I’d love to involve the community in shaping where the game goes. If you’ve played the trailer or checked out the page, you probably already have ideas of what could make Crazy Roads even more fun, crazy, or unique - and I want to hear them!
What I’m looking for:
New gameplay mechanics (crazy power-ups, driving challenges, obstacles, etc.)
Quality-of-life features (UI improvements, accessibility options, customization)
Fun/crazy ideas that fit the theme of chaotic racing
Drop your feature requests in the comments below. I’ll be reading every single one, and the best ideas may end up making it into future builds. I’ll also do occasional dev updates to highlight some of the most popular requests.
Your feedback is going to help me steer the game (pun intended).
Thanks again for being part of this journey. Let’s build this road together! ❤️
– Lovre
Source
Changelog.gg summarizes and formats this update. How we read updates.
