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Steam News4 August 202610d ago

Beta 18

New Events Stop Dance The Stop Dance event was kind of boring so we made it more fun. Whenever this event spawns in some dance vibe music starts playing but be carefull!

In this update11

Full notes

Full Crazy Islands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

29 fixes9 additions24 changes1 removal
  • Events
  • Gameplay
  • Server
  • Performance
  • Fixes
  • UI and audio
changedStop DanceThe Stop Dance event was kind of boring so we made it more fun. Whenever this event spawns in some dance vibe music starts playing but be carefull! Once it stops you can't move your character anymore. When it starts playing again you can move again.
changedKick Me!You might know this prank or iconic scene where someone writes "Kick me!" on a sticky note and puts it on someone back. That's what this event is doing...just pranking some innocent player. But i mean it's a clear message isn't it? xD
addedCaptchaWho of doesnt like those nice traffic light captchas or the ones where you have to tick some stupid pictures just to download a single image or something.. xD. Ye that's added too now! When you are prompted with that captcha you ar unable to controll your character until it's solved. But see for your self.
changedPlayer QuartetThis events multiplies a random player who then has the ability to kick other players with his clones too. The movement of the player is mirrored to each of the clones. Clones can die - just like the player.
addedNew Player ListSome kind of player list existed before already which could be toggled by pressing TAB but only showed verry limited informations about a player..actualy it was only the Player Name and Ping. Since you as host should know who is in your lobby aswell as being able to kick players that only cause trouble we added a new Player List as shown below: Steam post image
changedOther improvements:Private Hosting now uses a dedicated relay servers owned by us! In case one server failes another one automaticly jumps in and handles the job.

Crazy Islands changes

changedThe Stop Dance event was kind of boring so we made it more fun. Whenever this event spawns in some dance vibe music starts playing but be carefull! Once it stops you can't move your character anymore. When it starts playing again you can move again.
changedYou might know this prank or iconic scene where someone writes "Kick me!" on a sticky note and puts it on someone back. That's what this event is doing...just pranking some innocent player. But i mean it's a clear message isn't it? xD
addedWho of doesnt like those nice traffic light captchas or the ones where you have to tick some stupid pictures just to download a single image or something.. xD. Ye that's added too now! When you are prompted with that captcha you ar unable to controll your character until it's solved. But see for your self.
changedThis events multiplies a random player who then has the ability to kick other players with his clones too. The movement of the player is mirrored to each of the clones. Clones can die - just like the player.
addedSome kind of player list existed before already which could be toggled by pressing TAB but only showed verry limited informations about a player..actualy it was only the Player Name and Ping. Since you as host should know who is in your lobby aswell as being able to kick players that only cause trouble we added a new Player List as shown below: Steam post image

New Events

Stop Dance

The Stop Dance event was kind of boring so we made it more fun. Whenever this event spawns in some dance vibe music starts playing but be carefull! Once it stops you can't move your character anymore. When it starts playing again you can move again.

Kick Me!

You might know this prank or iconic scene where someone writes "Kick me!" on a sticky note and puts it on someone back. That's what this event is doing...just pranking some innocent player. But i mean it's a clear message isn't it? xD

Captcha

Who of doesnt like those nice traffic light captchas or the ones where you have to tick some stupid pictures just to download a single image or something.. xD. Ye that's added too now! When you are prompted with that captcha you ar unable to controll your character until it's solved. But see for your self.

Player Quartet

This events multiplies a random player who then has the ability to kick other players with his clones too. The movement of the player is mirrored to each of the clones. Clones can die - just like the player.

I like Trains

Be carefull to not get run over by it!

New Game Animation

The game round start animation is now more polished

VS Animation:

Coop Animation:

This animation where the player perspectives slide in and scales dynmaicly...well a picture explains it much better..

This is how it could look like for 5 players: Steam post image

New Player List

Some kind of player list existed before already which could be toggled by pressing TAB but only showed verry limited informations about a player..actualy it was only the Player Name and Ping. Since you as host should know who is in your lobby aswell as being able to kick players that only cause trouble we added a new Player List as shown below: Steam post image

If you ban a player, he is permanently banned from your lobby by its hardware-id. So no matter how hard he tries to rejoin, he is banned, gone and won't cause any trouble. Steam post image

Networking and Multiplayer

Info/Error Messages

Are you annoyed of the game just not allowing you something or showing weird error codes and you have no clue what might be going on? Well we do asweel and it's a shame we did not implement it sooner... anways here are error/info messages in case of something breaking:

Other improvements:

Private Hosting now uses a dedicated relay servers owned by us! In case one server failes another one automaticly jumps in and handles the job.

  • Private hosting now uses dedicated servers

  • improved Steam Server connectivity

  • fixed player join crash due to invalid input (null pointer crash in Noray Plugin)

  • Fixed issues caused by Steam API not being initialized correctly

  • General Improvements to the multiplayer systems and multiplayer stability

General

As always a lot has happened in the background to adress stability issues, performance and (game breaking) bugs. As the game grows more and more it's getting harder and harder to make all events work properly but we tried our best to permanently fix all the bugs that where found during testing.

Here are the most important changes, improvements and bug fixes

Game Engine

  • moved to Godot 4.7, updated plugins to newer versions

  • made some Engine Code parts run much faster -> performance improvement

  • added special Safe-Call function to allow certain might-fail-functions to execute anyways on error -> makes events safer, future proof, provides additional interface for future mod support

General Improvements

  • renewed damage sounds and added damage indicator to player model

  • renewed/adjusted some sounds

  • added time stamp to messages (logging, debug mode)

  • reworked stop dance event to be more exiting

  • fixed some issues related to background music suddendly stopping/starting

  • added some new shaders/vfx

  • fixed visual Battle Royal only Option bug in Game Configs Menu

  • removed useless seed sets and made a random number generator for each event to provide server-wide pseudo randomness -> makes event appearances better

  • reworked some network logic

  • reworked island event syncing (especially for MultiplayerSynchronizer initialization -> uses a static method now to sync, much safer)

  • improvements to player

  • fixed player collision mask set to wrong value which caused buggy physics sometimes

  • fixed issues related to water splash effect not showing up when someone falls into the water

  • improved clean up functions that run on teleports

  • fixed buggy controller tip on ignore controller

  • fixed some buggy particle effects

  • added player id info to console output in debugging mode

  • add play info sound effects

  • reworked info popup

  • fixed transition effect fades to early into main game scene

  • made player spawning safer

  • reworked spawned scene spawning in Scene Manager for safer and better client syncing

  • fixed round results showing up wrong sometimes

  • fixed wrong time survived shown on Leaderboards in Coop Mode

  • fixed Linux specific bugs

  • fixed Linux launcher

  • fixed bugs related to notification popup breaking sometimes

  • fixed issues with tutorial

  • added noray fallback server logic to Multiplayer (Private Hosting)

Event Improvements

  • a player can't be choosen twice as giant or antman now

  • fixed issue with tsunami pacours not being cleaned up properly

  • fixed bug related to vortex portal rpc call issues (bugged out player on teleport)

  • islands_center was calculated wrong for several events -> calculating dynamicly at runtime depending on current island grid

  • reworked EventManager; now more robust, same event can appear twice in a row

  • fixed issue with bye land event (tweeners not correctly initialized, null pointers, crashes)

Game Breaking Bug Fixes

  • fixed game crash related to null reference in main menu

  • fixed infinite recursion problem/ crash in EventManager

  • fixed issues related to global random seed being not initialized on host/client

  • fixed random seed always the same sometimes -> added randomize() before initial global seed creation

  • fixed wrong enum assignment error in Multiplayer which was able to causes crashes in some scenarios -> added fail save and error info

  • fixed issues related to MultiplayerSynchronizer nullpointer calls

  • fixed broken particle effects due to broken side loading of event scenes -> moved event scene loading to main thread entirely (performance improvement in current Engine version)

  • fixed player join crash due to invalid input

  • fixed faulty (edge case scenario) Multiplayer connection clean up

  • reworked some janky Game Master logic to enhance RPC Processing and minimize errors

  • fixed Game freeze on Steam Check (SteamAPI Edge Case scenario)

  • fixed Multiplayer bugs (null pointer issues etc.)

Source

Steam News / 4 August 2026

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