Full notes
Full Crawlyard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Maps
This morning, when I was out on the porch, I saw clouds forming these ominous words: "Write a devlog, or else…" Oh my, this seems to be a sign, and who am I to oppose the higher power?
Fleshing out the game We are currently focusing on polishing our new "dungeon" system, performances, and revamping card and progression mechanics. Performance production actually consists of several steps going in strict order: first, we have the general structure and lore background suggested by the writer, and then our game design team develops interesting mechanics to go along with it.
Graphics, music and sound come next, and the levels are brought together by proper lighting and asset placement. Although we're still running regular playtests to make sure the levels stay engaging from start to finish. Check out Sinister Laboratory (Mad Lab for short), the Victorian-themed performance we completed first!
Style and substance Our 3D team has recently finished making original assets for Crumbling Temple, one of our "ancient" performances that refer to an older period in the game world's history. This adventure is styled around tomb raiding, and you will have to evaluate your risks carefully while you're trying to escape the decaying ruins. The more treasures you decide to carry with you, the trickier it becomes to leave the temple alive.
Design works And our concepters are gradually moving further, preparing initial 2D art for a story set in a completely different "biome": Abyssal Train will make you fight your way through several carts filled with cultists and technodemons. The train has no breaks but neither do we, so get your tickets and hop on board!
Afterword That’d be all. The mansion and its inhabitants are slowly being worked on in the shadows, too, so we will be sure to give you another update on them soon.
As always, you can join our Discord to chat about the game and get sneak peeks into the development process. Everyone is welcome! Your one and only, not so mysterious game designer. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
