In this update4
Full notes
Full Crawlers and Brawlers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Crawlers and Brawlers changes
The V2.0 update is here! Here's some info on what this brings to Crawlers and Brawlers.
Dungeon Revamp
We felt the dungeons in the original release were too small to actually do much beyond running straight at the enemies. In 2.0 we've modified most dungeons to have larger hallways and rooms in order to provide the ability to dodge enemy projectiles.
We also wanted to make the dungeons a little more dynamic than in 1.0. To that end we've added traps to some dungeons to make exploring the dungeons a little more dangerous. We've also added more breakables to dungeons.
Boss Fights
Each boss fight in the game has had mechanics added/altered to make them more challenging.
Enemy Revamp
We've got new enemy types and changed some of the old types. Most enemies will now have animations associated with their attacks. Additionally more powerful enemies will roam the dungeons.
New Inventory/Store UI
The old UI was designed specifically to fit 4 players in a 1280x760 screen. We've done away with that limitation to provide a less cramped Inventory/Store UI. The new UI should be much more functional while still supporting 4 player split screen via scaling.
Full Patch Notes:
Dungeons
Added a tutorial dungeon available to new characters.
Adjusted number of floors in some dungeons.
Increased size of floors in some dungeons.
Adjusted dungeons to have larger hallways/rooms.
Added additional breakables to most dungeons.
Added environmental particle effects to some dungeons
Added traps to most dungeons.
Dungeons now have names visible when viewing their map.
Added mini dungeons to the Overworld.
Enemies
Revamped all boss fights with new/changed abilities and phases.
Added attack animations to some enemies.
Added new enemy types and graphics.
Added new hero enemies with unique abilities.
Added additional enemy behavior types for existing enemies.
UI
Updated Lobby UI with new player list
Added player status UI in Crawl games showing player stats and location
New Player Inventory UI
New Store UI
New Map UI
New Title Screen UI
Items
Ring item slot added
Amulet item slot added
Additional percentage stats added to some items
Guaranteed primary stats on respective item types.
Item stats re balanced to avoid extreme power creep.
Rare and Epic items will no longer drop at lvl 1, but will instead unlock as you level up.
Visual Changes
Added environmental particle effects in some areas
Added animated tiles
Added some fauna to the Island/Overworld
Fog of war added to dungeons
Projectile particle effects toned down
Player skills now have associated animations.
Death markers are dropped on player death.
Miscellaneous Changes
Adjusted the default key binds.
Improved character movement when using a keyboard.
Character skills will now unlock over your first few levels instead of all being available at lvl 1.
Arena map has been redesigned
Arena enemy spawning changed from predefined waves to spawn from a pool of possible enemies.
Various bug and crash fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
