In this update3
Full notes
Full Crawlers and Brawlers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
Crawlers and Brawlers changes
We're wrapping up our work on v2.0 and are ready to announce that the update will go live on 4/29.
We decided last year while working on a console port of Crawlers and Brawlers that we wanted to do some additional work on the game. The final list of changes turned out to be pretty large and 2.0 was born. We think it's the best version of the game to date. This is a free update for all current owners.
Major Changes:
A tutorial is available to new characters to guide them through the basic controls and game mechanics.
Dungeons revamp. They're larger, have new effects, breakables and traps added.
Boss fights improved with new/changed mechanics.
Enemies reworked/added with new mechanics/behaviors.
New Inventory UI to allow for easier item management.
New Store UI to allow for easier buying/selling/comparing of items.
New Crawl mode UI to make it easier to see where other players are and their status.
Item re-balancing. Stats have been reworked to provide a more stable power progression. We've also added a few new secondary stats like move speed. Finally, we've added two more item slots on your character to equip loot.
Visual changes. We've added some effects to the world to flesh it out. Fog of war in dungeons and environmental effects in the town. We've also adjusted many of the projectile effects to be less distracting.
Minor Changes:
Smoother keyboard movement around obstacles. No more getting stuck on the edge of a tile.
Adjusted the default key binds to be more usable.
Character skills now will be unlocked over your first few levels instead of all being available at lvl 1. This does not effect Brawl games where all skills will be unlocked regardless of character level.
Some enemies now have attack animations.
Character skills now all have use animations
Dungeons all have names which appear when opening their maps.
New Arena map and Arena enemies no longer spawn specific waves, but spawn from a pool of enemies.
Price Change:
In preparation for the v2.0 release we have changed the price from $4.99 -> $7.99 (Adjusted for local currencies). We hope new players still find this to be a fair price for the game. This will match the price of the game in other stores.
Source
Changelog.gg summarizes and formats this update. How we read updates.
