Full notes
Full Crash Force® update
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What changed
- Gameplay
- UI and audio
- Maps
Content Additions:
Added 100 new hovercraft decals.
Added 2 new body kits for Diphylla.
Added 2 new body kits for Myotis.
Added 51 Metallic Paints.
Added 51 Matte Paints.
Added 51 Emissive Paints.
Added 51 Carbon Paints.
Added 51 Pattern Paints.
Default Bumpers for all available hovercrafts have been added.
Added SFX for several abilities (Still A work in Progress).
Features:
General Hovercraft Customization (Paints, Body Kits, Decals, Bumpers).
Melee Attack - Pressing the Right Mouse Click has been changed from aiming down the sight, to the newly added mechanic of Melee Attack. (Still a work in progress, thus any flaws in mechanics and functionality should be expected.)
Added switch between input bindings functionality.
Changes:
Major Graphics Boost.
Changed the particles of several abilities.
Changed the Level Progression System (UI feedback integration, is still a work in progress).
Changed Secondary Weapons' range.
Various visual enhancements on Aquila Plains Map.
Bug Fixes:
Diphylla was causing the screen to flash when the camera mode was unlocked.
CC abilities such as Stun and Confusion were conflicting each other and couldn't be activated at the same time.
Steam Achievements should now be completely functional.
Minor UI enhancements:
Lobby Screen now shows the selected hovercraft name inside the Player Information Row.
Added UI SFX to enhance the general feedback upon pressing and hovering buttons inside the Main Menu Screens (Still A work in Progress).
Added Melee cooldown indication on HUD.
Source
Changelog.gg summarizes and formats this update. How we read updates.
