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Steam News19 September 20205y ago

Craft in Absys Patch 20200919

Here are the changes for this patch: New Features: Manual Main Cannon 1.1. Audio Enhancement: SFX when Main Cannon cooldown is complete 1.2.

Full notes

Full Craft In Abyss update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions7 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
addedNew Features: Manual Main Cannon 1.1. Audio Enhancement: SFX when Main Cannon cooldown is complete
changed1.2. Audio Enhancement: Action Pop Up VFX when Cannon Action activates
removedBug Fix: Enemy of the last wave no longer randomly disappears
changedVisual Enhance: UI Presentation
changed4.2. Visual Enhancement: Reworked Augment Information UI
addedNew Features: Reworked Pressure System

Craft In Abyss changes

addedNew Features: Manual Main Cannon 1.1. Audio Enhancement: SFX when Main Cannon cooldown is complete
changed1.2. Audio Enhancement: Action Pop Up VFX when Cannon Action activates
removedBug Fix: Enemy of the last wave no longer randomly disappears
changedVisual Enhance: UI Presentation
changed4.2. Visual Enhancement: Reworked Augment Information UI

Here are the changes for this patch:

  1. New Features

    Manual Main Cannon 1.1.

    Audio Enhancement

    SFX when Main Cannon cooldown is complete

1.2. Audio Enhancement: Action Pop Up VFX when Cannon Action activates

  1. Bug Fix: Enemy of the last wave no longer randomly disappears

  2. Bug Fix: Achievement System

3.1. Bug Fix: Steam Achievements not syncing with in-game Achievements

3.2. Bug Fix: History Professor Achievement now correctly requires obtaining all 56 H.O.P.E.s

  1. Visual Enhance: UI Presentation

4.1. Visual Enhance: List view of Augments

4.2. Visual Enhancement: Reworked Augment Information UI

4.3. Visual Enhancement: Augment Desynthesize Result Preview

  1. New FeaturesReworked Pressure System

5.1. New Feature: Players can adjust the Current Pressure without any cost

5.2. Features: Optimum Pressure is now decided by the distance from the fortress instead of Facility type

  1. QoL: Increase chance of getting unobtained H.O.P.E.s

  2. Visual EnhancementFacility UI Reworked
  1. QoL: Materials obtained can now be previewed during the battle results screen

  1. QoL: You can no longer synthesize an Augment with effects that do not support the same Facility

  2. Visual Enhancement: It is now more clear when a Facility is at the Optimum Pressure Level

  3. Visual Enhancement: It is now easier to see when a Facility is equipped with an Augment

  4. Visual Enhancement: Stage Selection UI

  5. New Feature: You can now press the “z” button to show which facility is better during battles

  6. QoL: Click to choose materials when producing an Augment

  7. Visual EnhancementReworked Quality Bonus UI

What we're working on (to-do list):

  • Features ChangeA technology to give your Fortress additional durability added; the Shield Amplifier facility will be removed - New Feature: Critical Hit will be implemented - New Feature: Facility filter function

We will always update Steam as soon as possible, so as long as you are playing the version on Steam, you can be sure that it is the most up to date build of Craft in Abyss.

Source

Steam News / 19 September 2020

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