Full notes
Full Crabmeat update
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Repeated intro
Hey Everyone,
What changed
- Maps
- UI and audio
- Gameplay
Crabmeat changes
Just a small update addressing some more issues. I had to spend a lot of today on marketing work so I wasn't able to get as much done as I would have liked.
Updated the bait refill station icon on the map to no provide ambiguious directions
Made the bait refill panel button brighter when blinking
Added a sound to the bait refill panel button when it's active
Improved Brachy/Paralomis surface rotations when they're on a path
Fixed a bug in the audio occlusion (Only on some sounds) that caused some popping when they started playing
I gotta wrap early but I'll push the same patch out to the demo tomorrow.
It is also live for the demo.
Happy Crabbing
-Nick
Source
Changelog.gg summarizes and formats this update. How we read updates.
