Update log
Full Crabmeat update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Everyone, Thanks to everyone who's already picked up the game. If you haven't already please consider leaving a review, it helps a ton. Here's just a few fixes for lingering issues and a tiny bit of polish. Where it's relevant these changes have also been patched in the demo
Extracted changes
- Gameplay
- Fixes
Improvements
Made debt randomised, now it's unique to each player
Return to menu now fades to black instead of instantly transitioning
Can now pause slightly earlier during fade to/from black, pause is only locked during boss sequence and when the screen is 100% black ie. a load
Fixes
Added a soft fix for weird nav if you try to go up the deck stairs while the boss claw is down, it's not perfect but it helps
Fixed missing colliders in world making the player fall as they're being dragged in final cutscene
Fixed refill station not handling save if you have refilled but haven't left yet
Replaced buoy animation on winch with one that is more stable and doesn't have the rotation/position race condition the old one did
Source
