Crabmeat
Steam News 11 March 20262mo ago

Patch 0.3.20 (Spoilers)

Hey Everyone, Thanks to everyone who's already picked up the game. If you haven't already please consider leaving a review, it helps a ton. Here's just a few fixes for lingering issues and a tiny bit of polish. Where it…

Update log

Full Crabmeat update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey Everyone, Thanks to everyone who's already picked up the game. If you haven't already please consider leaving a review, it helps a ton. Here's just a few fixes for lingering issues and a tiny bit of polish. Where it's relevant these changes have also been patched in the demo

Extracted changes

2 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
addedAdded a soft fix for weird nav if you try to go up the deck stairs while the boss claw is down, it's not perfect but it helps
fixedFixed missing colliders in world making the player fall as they're being dragged in final cutscene
fixedFixed refill station not handling save if you have refilled but haven't left yet

Improvements

  • Made debt randomised, now it's unique to each player

  • Return to menu now fades to black instead of instantly transitioning

  • Can now pause slightly earlier during fade to/from black, pause is only locked during boss sequence and when the screen is 100% black ie. a load

Fixes

  • Added a soft fix for weird nav if you try to go up the deck stairs while the boss claw is down, it's not perfect but it helps

  • Fixed missing colliders in world making the player fall as they're being dragged in final cutscene

  • Fixed refill station not handling save if you have refilled but haven't left yet

  • Replaced buoy animation on winch with one that is more stable and doesn't have the rotation/position race condition the old one did

Source

Steam News / 11 March 2026

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