Crabmeat
Steam News 23 February 20262mo ago

Demo Update v.0.3.12

Hey Everyone, Just rolling out a small one, Fixing some regressions from the previous patch and addressing the known issues. Features Sensitivity Slider (sorry this took so long to go in) Option added to menu "Camera lo…

Update log

Full Crabmeat update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey Everyone,

Extracted changes

5 fixes4 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Events
fixedSensitivity Slider (sorry this took so long to go in) Option added to menu "Camera lock on Drag" option removed as it's now redundant Any time the player is attached to a fixed camera hotspot (excluding the Hook Gun), sensitivity will not apply as we want to match "true mouse" position here
addedSome props added to the bow of the ship
changedThe game now fires a save event after you complete the cutscene
addedAdded some water fx to the trap Buoy as it moves through the water
addedBrachy AI also now have more nav links to vertical routes
addedAdded a hard upper limit to dynamic physics elements positional and rotation velocities, hopefully this will prevent some of the extreme blow out cases. If you had this bug before and this fixes it please let me know so I can tick it off. Since this issue was related to high framerates and my PC is a potatoe I could never replicate it.

Just rolling out a small one, Fixing some regressions from the previous patch and addressing the known issues.

Features

  • Sensitivity Slider (sorry this took so long to go in)

    • Option added to menu

    • "Camera lock on Drag" option removed as it's now redundant

    • Any time the player is attached to a fixed camera hotspot (excluding the Hook Gun), sensitivity will not apply as we want to match "true mouse" position here

Improvements

  • Some props added to the bow of the ship

  • The game now fires a save event after you complete the cutscene

  • Added some water fx to the trap Buoy as it moves through the water

  • Brachy AI now use a prebaked path to help them get up the ship sides much more reliably

  • Brachy AI also now have more nav links to vertical routes

  • Added a hard upper limit to dynamic physics elements positional and rotation velocities, hopefully this will prevent some of the extreme blow out cases.

    • If you had this bug before and this fixes it please let me know so I can tick it off. Since this issue was related to high framerates and my PC is a potatoe I could never replicate it.

  • Improved main menu lighting and ground texture slightly

Fixes

  • Fixed demo fade out music starting too early and getting cutoff

  • Fixed being able to nav through the cabin door without clicking on the door in an edge case

  • Fixed ship nav drop down panel defaulting to the incorrect state

  • Fixed the save game status message not going away after first appearance

Thanks for your feedback again. -Nick

Source

Steam News / 23 February 2026

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