Update log
Full Crabmeat update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Everyone,
Extracted changes
- Fixes
- Gameplay
- Events
Just rolling out a small one, Fixing some regressions from the previous patch and addressing the known issues.
Features
Sensitivity Slider (sorry this took so long to go in)
Option added to menu
"Camera lock on Drag" option removed as it's now redundant
Any time the player is attached to a fixed camera hotspot (excluding the Hook Gun), sensitivity will not apply as we want to match "true mouse" position here
Improvements
Some props added to the bow of the ship
The game now fires a save event after you complete the cutscene
Added some water fx to the trap Buoy as it moves through the water
Brachy AI now use a prebaked path to help them get up the ship sides much more reliably
Brachy AI also now have more nav links to vertical routes
Added a hard upper limit to dynamic physics elements positional and rotation velocities, hopefully this will prevent some of the extreme blow out cases.
If you had this bug before and this fixes it please let me know so I can tick it off. Since this issue was related to high framerates and my PC is a potatoe I could never replicate it.
Improved main menu lighting and ground texture slightly
Fixes
Fixed demo fade out music starting too early and getting cutoff
Fixed being able to nav through the cabin door without clicking on the door in an edge case
Fixed ship nav drop down panel defaulting to the incorrect state
Fixed the save game status message not going away after first appearance
Thanks for your feedback again. -Nick
Source
