Update log
Full Crabmeat update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Fellow Penal Colony Workers,
Extracted changes
- Balance
- Gameplay
- UI and audio
- Fixes
This time a mid sized update fixing some issues raised by the community and also addressing feedback around the time limit.
Time Extension
Some players have asked for an "Infinite Mode" and I've also observed players running out of time due to getting distracted (ie. streamers) or just generally not understanding how to play efficiently. I don't believe infinite play is within the spirit of the setting or suits the scope of content available. However, bricking a save due to running out of time isn't a great experience.
So I have added an in universe way to extend your debt (marginally) and time (significantly) once per run, when the timer is close to expiring. Don't worry about not finding it, it will trigger on it's own.
Minor Features
Added invert Y mouse option
Added controls tab separate to game tab for input config
Improvements
Updated directive page 1 to make optimal play a bit clearer (ie. spread your traps out between fishing zones)
Tweaked crane instructions and directive page 4 to improve direction around the same issue
Ocean looks better on the underside when you drown
Replaced anchor bay with proper anchor mechanism visual
Fixed popping shape of text UI backing in cutscenes and tweaked sprite to handle deforming better
Fixes
Fixed game over state not being saved and loaded correct if you returned to menu after re-docking in main docks
When transferring a save from the demo to the full game, any progress towards achievements would not be saved. Now the game stores the progress separate to saves, and this is validated on booting the full game to trigger achievements if they are not unlocked and should be. Unfortunately, it's not retroactive but anyone who plays the demo>>fulll game flow from now on will have this resolved.
Improved tank readout panel blinking lighting sync and brightness during end game sequence
Fixed two issues in code causing bait in a trap to being consumed when it didn't need to be
Fixed a fish that was incorrectly tagged as a crab causing an issue with
Fixed a bug where the trap would consume it's bait if it was in the water long enough even if it doesn't collect anything
Fixed slightly outdated snow model
Fixed clip height for player when drowning
Fixed player breath particle appearing on roof of cabin when you spawn in
Made paralomis stomp sound more audible
Made Ocean ambience (near sides of boat), more audible
Thanks again for playing, if you wanna support the game and help it grow, please leave a review on steam or share it with your friends.
Happy Crabbing,
Nick
Source
