Update log
Full Crabmeat update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey All,
Extracted changes
- Fixes
- Gameplay
- Balance
Thanks so much to everyone who's played so far. Here's a small update to just resolve some visual issues and regressions since launching the demo.
Fixed Janky arm animations, this used to be fine but i clearly broke it before releasing the demo
Fixed a few culling pop in cases
Added a few more props to the culling system, this should boost framerates a tiny bit in many cases
Exiting a hotspot the player will now attempt to maintain the rotation of the camera, so if you are facing right and then exit the you will still be facing right and wont have to fight the camera
Fixed save data not being properly reset when you die in the case where that does not end the demo
the player will now catch the bandages when they eject from the healing station, you no longer have to back up and pick them up
threat onboard indicator on ship computer now flashes when alert
fixed a case where the ocean wake would get really funky when you die or reset the game without fully closing
some buttons on hotspots are more statefull and will appear unlit and depressed when they can't be used, inversley they will also be brighter when active
bait supply now fully empty visually when empty
Happy Crabbing,
Nick
Source
