Full notes
Full Crab Raid Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- UI and audio
Greetings, Raid Leaders!
Another event is coming - this time, it is DevGAMM Gdansk! If any of you plan to attend - I will be there, showcasing the game at the booth A9 on both days, so come say 'Hi!"
While I prepare bigger changes and additions to the game, now's the time to apply a little polish! Here's what's new:
Kleptoslimes
What? Yes! Did you think that you could just leave all those treasures lying around, knowing that all of that becomes yours by the end of the battle? This is no longer the case, as greedy crustaceans finally get some competition. If you decide to take your time collecting your hard-earned Loot, the pesky little Kleptoslimes will appear and try to steal it from you. Catch them before they flee!
All changes
Gameplay & Balance
New conditional event: Kleptoslimes
Updated Shine reaction mechanics to work more consistently
Updated Glitter Smite to grant extra loot more consistently
Updated Storm reaction visuals & buffed it significantly, to make it more noticeable & comparable in power to other reactions
Added short (0.5 second) damage immunity for all monsters when they spawn
Fixed issues with capture points in Treasure Hunt - used to progress slower then intended when monsters were present on the point
Slightly increased Loot Magnet size for all crabs
Fixed a bug with Level Up options not updating after receiving a Trinket from an Elemental Favor
ːsteamthumbsupː Urchin Traps & WIther Fairies take longer to spawn
ːsteamthumbsupː Loot Drops no longer get stuck after the battle is over
Graphics
Updated lighting on all scenes once again. Tell me if you like it more!
Added outlines to crabs
Added highlight for crabs that are behind opaque objects
UI/UX
Introduced graphical cursor
ːsteamthumbsupː Added Codex to in-game menu
ːsteamthumbsupː Added health indication for Totems (green to red glow underneath the totem)
ːsteamthumbsupː Improved telegraphing for Wither Fairies in Brinebough Forest
ːsteamthumbsupː Improved telegraphing for Urchin Traps in Shallow Reef
ːsteamthumbsupː Improved visuals for Wither Fairies, making them more noticeable
ːsteamthumbsupː Added a "?" sign to Next Encounter Info widget to indicate it's clickable
Improvements marked with ːsteamthumbsupː were based on the feedback I got from all of you so far. Keep it coming!
As always - I'll be happy to see you on Crab Raid Tactics Discord, hear your honest thoughts and awesome ideas!
GL;HF! Stefan, Your Dungeon Master
Source
Changelog.gg summarizes and formats this update. How we read updates.
