Full notes
Full Cozy Grove update
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What changed
- Balance
- Fixes
- UI and audio
- Gameplay
- Performance
Allow feeding animals directly from tent storage
Increased the stack size of certain quest items & raw foods
Reduce the mushrooms required for mushroom salads
Fixed Alison quest that had the wrong speaker name
Fixed critter name being broken in Portuguese
Adjustments to stone skipping targets so they can be further from the shore
Fixed new rare hats that should be unique (but erroneously had color variations)
Fix some issues where quest items were still highlighted in various UIs after they were no longer relevant
Highlight closet items that are useful for fashion quests
Fix bugs with animal happiness
New rock-skipping loading screen tip
Fixed some issues where the island was smaller than it should be
Fixed continuity issues with Baker Q15
Sort the closet/wardrobe automatically
Sorting for the crafting menus
Fix bug with stone skipping clams after reloading
Fixed some UI issues with selecting disabled items and keep selection when sorting
Skipping stones can be crafted into higher tiers
Fix so you can drag & drop into the world where the inventory used to be open after closing it
Fix for bug where previous throw indicator on controller was not on top of the avatar
Don't allow selection of objects that aren't rendering (like invisible spirit wells) with controller
New hug speech response for Ted
Add small tether radius to travelling NPCs so they don't block HO items
Background music should only play each track once, without any repeats
New animal hunger algorithm
Potential fix for cursor flickering on some platforms
Custom cursor as an option
Showing an eye-catching animation when a HO hint indicator shows
Fixed an iCloud threading issue
Allow crafted deliveries when backpack is full
Increased stack size for ingots, essences and branches
Localization for new text
Tutorial hints for drag-n-drop and item placement
Amber is recyclable
Fashion quests won't ask for specific haircuts or wigs
Source
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