Full notes
Full Covid Carl update
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What changed
1 fix1 addition0 changes0 removals
- Gameplay
- Balance
fixedFixes: 1. Fixed error where rm_ten variable wasn't defined. 2. Fixed green robot collision mask 3. Fixed pause menu not showing on screen in smaller rooms.
addedUpdates: 1. Some level tiles were recolored/made transparent for background visibility. 2. Backgrounds in Level 5/6 boss were adjusted. 3. Added side rooms to level 5 and 6 4. Added Armor to the game. When armor is picked up, it will show an armored healthbar.
Covid Carl changes
fixedFixes: 1. Fixed error where rm_ten variable wasn't defined. 2. Fixed green robot collision mask 3. Fixed pause menu not showing on screen in smaller rooms.
addedUpdates: 1. Some level tiles were recolored/made transparent for background visibility. 2. Backgrounds in Level 5/6 boss were adjusted. 3. Added side rooms to level 5 and 6 4. Added Armor to the game. When armor is picked up, it will show an armored healthbar.
Fixes:
- Fixed error where rm_ten variable wasn't defined.
- Fixed green robot collision mask
- Fixed pause menu not showing on screen in smaller rooms.
Updates:
- Some level tiles were recolored/made transparent for background visibility.
- Backgrounds in Level 5/6 boss were adjusted.
- Added side rooms to level 5 and 6
- Added Armor to the game. When armor is picked up, it will show an armored healthbar.
Source
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