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- Covenant: Project Zero
Devlog 04
Clickety clickety-click, some more pixel art stuff, a few lines of code, and voila – we got a little walkthrough going on. This early prototype was roughed out in Godot engine (although we’ll be moving to Unity 3D soon)…
Announcement2 changesGameplay - Covenant: Project Zero
Devlog 03
Ah, the crew. Tropes, everywhere tropes… Lolwut?! No. Awesomeness, everywhere awesomeness! 🙂 We started playing with some pixel art concepts for the crew complement designs, setting up character looks – and at one poin…
Announcement - Covenant: Project Zero
Devlog 02
And now for some art. What’s it gonna be this spaceship thingie? It will inform at least a faction design. Here are the blueprints we did in Adobe Illustrator for this one, old habits die hard… Starship L1 Starship L2 O…
Announcement - Covenant: Project Zero
Devlog 01
It all starts with a story. A spaceship. Scrappy crew. Fearless captain. Aaaaand… Hm… Come to think of it, let’s make the story more like the sh*tshow permanent dark mode the pandemic years have put us all in. Junkyard-…
Announcement




