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Steam News2 May 20233y ago

Devlog 04

Clickety clickety-click, some more pixel art stuff, a few lines of code, and voila – we got a little walkthrough going on.

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Full Covenant: Project Zero update

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changedClickety clickety-click, some more pixel art stuff, a few lines of code, and voila – we got a little walkthrough going on. This early prototype was roughed out in Godot engine (although we’ll be moving to Unity 3D soon), and it’s a run of just the main deck and movement animation check.
changedAlso, there’s some kind of a stutter on movement… I wonder if it’s just a debug window issue or something I’m gonna deal with once I publish the game for a platform (it’s supposed to be a mobile game, btw.)

Clickety clickety-click, some more pixel art stuff, a few lines of code, and voila – we got a little walkthrough going on. This early prototype was roughed out in Godot engine (although we’ll be moving to Unity 3D soon), and it’s a run of just the main deck and movement animation check.

We made a super early prototype video, too. It’s really that first “it’s alive” moment, so although we’ll be making this from scratch soon, good to see what’s possible. Now, there’s a whole other level (L1) below the main deck, with three access points, but it’s WIP.

Also, there’s some kind of a stutter on movement… I wonder if it’s just a debug window issue or something I’m gonna deal with once I publish the game for a platform (it’s supposed to be a mobile game, btw.)

Oh well… There’s my homework for the next devlog.

Source

Steam News / 2 May 2023

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