HomeGamesUpdatesPricingMethodology
Steam News23 April 20242y ago

I lost my job!

Hello everybody, just an update here regarding Coven and the future of the game. So I lost my job! The games industry is a bit of a shit show (putting it lightly) currently and I've ended up being fired due to this.

In this update2

Full notes

Full COVEN update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everybody, just an update here regarding Coven and the future of the game. So I lost my job! The games industry is a bit of a shit show (putting it lightly) currently and I've ended up being fired due to this. Which sounds like bad news but it's actually good :D

What changed

0 fixes1 addition5 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
changedHello everybody, just an update here regarding Coven and the future of the game. So I lost my job! The games industry is a bit of a shit show (putting it lightly) currently and I've ended up being fired due to this. Which sounds like bad news but it's actually good :D
addedMassively overhauled visuals:I recently upgraded engine as well as the render pipeline so I've been able to add more visual effects and generally just improve the overall visual quality. I've also been upgrading a lot of assets which were pretty old and outdated compared to the newer ones I've made.
changedMassively overhauled visuals:Upgrading the render pipeline means I have better access to shaders, so expect better water, volumetric fog/lighting/clouds, better post processing etc.
changedMassively overhauled visuals:I've also been improving the particle effects for weather, explosions, blood, water, weapon impacts etc.
changedImproved AI/Enemy behaviour:As well as all of this I've been improving enemy AI, allowing enemies to block your attacks as well as giving them the ability to dodge/jump out of the way when you're aiming at them or attacking.
changedImproved AI/Enemy behaviour:As always any support via patreon is massively appreciated, it helps me to fund development whether it's buying plugins for unity, sound effects or at this point just feeding myself 😅

COVEN changes

changedHello everybody, just an update here regarding Coven and the future of the game. So I lost my job! The games industry is a bit of a shit show (putting it lightly) currently and I've ended up being fired due to this. Which sounds like bad news but it's actually good :D
addedI recently upgraded engine as well as the render pipeline so I've been able to add more visual effects and generally just improve the overall visual quality. I've also been upgrading a lot of assets which were pretty old and outdated compared to the newer ones I've made.
changedUpgrading the render pipeline means I have better access to shaders, so expect better water, volumetric fog/lighting/clouds, better post processing etc.
changedI've also been improving the particle effects for weather, explosions, blood, water, weapon impacts etc.
changedAs well as all of this I've been improving enemy AI, allowing enemies to block your attacks as well as giving them the ability to dodge/jump out of the way when you're aiming at them or attacking.

From the end of May I'll be jobless so I'll be moving to working on Coven full time for a good few months. I'll be living on savings and the goodwill of my partner so I can put in as much time into Coven as possible. For the last few years Coven has just been worked on in the evenings after work, well into the late hours and on most weekends/vacations. I'm very excited to be able to work on it full time and see how much progress can be made.

Here's some tasters of where the game is heading:

Massively overhauled visuals:

I recently upgraded engine as well as the render pipeline so I've been able to add more visual effects and generally just improve the overall visual quality. I've also been upgrading a lot of assets which were pretty old and outdated compared to the newer ones I've made.

Upgrading the render pipeline means I have better access to shaders, so expect better water, volumetric fog/lighting/clouds, better post processing etc.

I've also been improving the particle effects for weather, explosions, blood, water, weapon impacts etc.

Improved AI/Enemy behaviour:

As well as all of this I've been improving enemy AI, allowing enemies to block your attacks as well as giving them the ability to dodge/jump out of the way when you're aiming at them or attacking.

If you'd like more regular updates I post often on the following pages:

Twitter: twitter.com/GatorShins

Patreon (a mix of free and paid posts): patreon.com/imaenith

As always any support via patreon is massively appreciated, it helps me to fund development whether it's buying plugins for unity, sound effects or at this point just feeding myself 😅

Source

Steam News / 23 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.