Repeated intro
Hello again. So I've decided to push Ep.2 forward ever so slightly in order to get the new gore system and enemy AI into Ep.1 first.
What changed
0 fixes2 additions0 changes0 removals
addedHello again. So I've decided to push Ep.2 forward ever so slightly in order to get the new gore system and enemy AI into Ep.1 first.
addedIt's quite a big task since it will require a lot of changes to old meshes (possibly replacing them all) but it does mean that Episode 1 will be brought up to the quality of Episode 2. The base villager mesh from Ep.1 was something I made in 2017 and it certainly shows. I think it's one of the main things holding the game back - the basic enemy AI and also the original gore/enemy system was pretty heavy on performance. This meant I was limited with how many enemies could be active at one time. It also means changing up the weapon system from Ep.1 from being projectile based to using sphere/raycasts, thankfully that's not too much work since I have the new system in place for Ep.2 already. It will also bring a performance boost, as well as more punchy/responsive weapons.
COVEN changes
addedHello again. So I've decided to push Ep.2 forward ever so slightly in order to get the new gore system and enemy AI into Ep.1 first.
addedIt's quite a big task since it will require a lot of changes to old meshes (possibly replacing them all) but it does mean that Episode 1 will be brought up to the quality of Episode 2. The base villager mesh from Ep.1 was something I made in 2017 and it certainly shows. I think it's one of the main things holding the game back - the basic enemy AI and also the original gore/enemy system was pretty heavy on performance. This meant I was limited with how many enemies could be active at one time. It also means changing up the weapon system from Ep.1 from being projectile based to using sphere/raycasts, thankfully that's not too much work since I have the new system in place for Ep.2 already. It will also bring a performance boost, as well as more punchy/responsive weapons.
It's quite a big task since it will require a lot of changes to old meshes (possibly replacing them all) but it does mean that Episode 1 will be brought up to the quality of Episode 2. The base villager mesh from Ep.1 was something I made in 2017 and it certainly shows. I think it's one of the main things holding the game back - the basic enemy AI and also the original gore/enemy system was pretty heavy on performance. This meant I was limited with how many enemies could be active at one time. It also means changing up the weapon system from Ep.1 from being projectile based to using sphere/raycasts, thankfully that's not too much work since I have the new system in place for Ep.2 already. It will also bring a performance boost, as well as more punchy/responsive weapons.
So aye, I'll be full time on the enemy/gore/AI for Ep.1 for the next couple of months. I don't have an exact time frame for this but I'm aiming for it to be done in 2 months, 3 at most.
Thank you all for the continued support and a big thank you for your patience. Solo game dev takes a long ass time and it'd be much harder without all you guys being so supportive. So again, thank you all <3