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Steam News25 July 202511mo ago

Balance Tweaks, Visual Improvements, and Bug Fixes

This small update comes to polish the game's balance, improve defense information visibility, and fix several bugs that have been reported. Balance Adjustments Everlasting has been rebalanced due to being too difficult.

In this update3

Full notes

Full Countless Army update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions12 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Store
changedThis small update comes to polish the game's balance, improve defense information visibility, and fix several bugs that have been reported.
changedBalance AdjustmentsEverlasting has been rebalanced due to being too difficult.
changedBalance AdjustmentsBauble has been adjusted because one of its routes was harder than intended.
changedBalance AdjustmentsSouth Canicula has also been rebalanced for the same reason.
changedBalance AdjustmentsThe number of Watchers summoned per division has been reduced from 6 to 3.
changedBalance AdjustmentsThe cooldown (CD) of Watchers has increased from 5 to 10 seconds.
number of Watchers summoned per division63number of Watchers summoned per division decreased, nerfcooldown (CD) of Watchers has510secondscooldown (CD) of Watchers has increased, nerf

Countless Army changes

changedThis small update comes to polish the game's balance, improve defense information visibility, and fix several bugs that have been reported.
changedEverlasting has been rebalanced due to being too difficult.
changedBauble has been adjusted because one of its routes was harder than intended.
changedSouth Canicula has also been rebalanced for the same reason.
changedThe number of Watchers summoned per division has been reduced from 6 to 3.

This small update comes to polish the game's balance, improve defense information visibility, and fix several bugs that have been reported.

Balance Adjustments

  • Everlasting has been rebalanced due to being too difficult.

  • Bauble has been adjusted because one of its routes was harder than intended.

  • South Canicula has also been rebalanced for the same reason.

  • The number of Watchers summoned per division has been reduced from 6 to 3.

  • The cooldown (CD) of Watchers has increased from 5 to 10 seconds.

Changes

  • All minimaps have been revised to remove the red areas that indicated defense positions.*

  • All map routes have been adjusted to better match the actual paths.

  • All conquerable buildings have been revised to ensure the improvements are fully visible within the camera view.

  • The Armory now gives 5 bonus resources, or 10 if you've already conquered the capital of the kingdom.

  • Defense signs have been visually redesigned and now adapt better to the screen:

  • If a defense is placed high on the screen, its sign will now appear below it to remain visible.

  • Several signs have had their position corrected to ensure proper centering.

  • In gamepad mode, the display of signs has been reworked to avoid overcrowding the screen.

*While removing the red zones might seem like a negative change, the new defense system with strengths and weaknesses means knowing the defense's location doesn't help much—you still don’t know its type or which troops will be most effective until you engage.

Bug Fixes

  • The Dragon could get stuck at the end of the path when trying to use a spell.

  • The Necromancer could also get stuck in the same situation.

  • Occasionally, selecting the resource option when upgrading the Armory caused a bug where no resources were received at the end of the invasion.

  • In the load game / new game screen, the conquered provinces on saved files were overlapping visually.

  • The DF skin for the Entremundos had an incorrect walking animation, making it look like it was constantly dying.

  • The army setup template would reset each time a troop was selected on the upgrade or skin screen.

  • The descriptive text for building choices after conquest was not centered when the camera was zoomed in.

  • In gamepad mode, it was impossible to replay maps from the expansion.

  • A visual bug caused mission 1 of the mini expansion to appear selected when it wasn’t (and vice versa) in gamepad mode.

  • Some windmills were incorrectly interpreting which defense unit had entered them.

Source

Steam News / 25 July 2025

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