HomeGamesUpdatesPricingMethodology
Steam News26 February 20264mo ago

Quality of Life improvements

Hello everyone! Following the multiplatform launch of Countless Army, I've received a lot of feedback from the community, and I've been working hard to implement improvements in various aspects of the game.

In this update4

Full notes

Full Countless Army update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Following the multiplatform launch of Countless Army, I've received a lot of feedback from the community, and I've been working hard to implement improvements in various aspects of the game. Today, I'm sharing the most significant ones.

What changed

1 fix1 addition3 changes0 removals
  • Gameplay
  • Performance
changedHello everyone! Following the multiplatform launch of Countless Army, I've received a lot of feedback from the community, and I've been working hard to implement improvements in various aspects of the game. Today, I'm sharing the most significant ones.
addedBuilding Capture ImprovementsNow, when selecting an upgrade while capturing a building, the cards will automatically rotate to show troop icons, divisions, and full descriptions. This allows you to make more strategic decisions before confirming your choice. Additionally, if you're playing on touchscreens, double-tapping is now required to acquire the upgrade, taking advantage of this new view.
changedImproved Spellcasting SystemThe selected spell now lights up so you always know which one you're about to cast. On touchscreens, the system has been redesigned to prevent accidental casts: select the spell, move your finger to precisely position it, and release to cast. You can also tap the spell again to cancel it. The colors of the healing, speed, and disabling spells have also been updated to be more intuitive.
fixedMajor OptimizationThe game's code has been completely refactored, with a special focus on the wind and shadow systems. This has resulted in a 5-15 FPS increase on low-end devices. Several significant bugs have also been fixed.
changedController ImprovementsThe camera and spell movement using the joystick and touch controls have been significantly improved for a smoother and more precise experience.

Countless Army changes

changedHello everyone! Following the multiplatform launch of Countless Army, I've received a lot of feedback from the community, and I've been working hard to implement improvements in various aspects of the game. Today, I'm sharing the most significant ones.
addedNow, when selecting an upgrade while capturing a building, the cards will automatically rotate to show troop icons, divisions, and full descriptions. This allows you to make more strategic decisions before confirming your choice. Additionally, if you're playing on touchscreens, double-tapping is now required to acquire the upgrade, taking advantage of this new view.
changedThe selected spell now lights up so you always know which one you're about to cast. On touchscreens, the system has been redesigned to prevent accidental casts: select the spell, move your finger to precisely position it, and release to cast. You can also tap the spell again to cancel it. The colors of the healing, speed, and disabling spells have also been updated to be more intuitive.
fixedThe game's code has been completely refactored, with a special focus on the wind and shadow systems. This has resulted in a 5-15 FPS increase on low-end devices. Several significant bugs have also been fixed.
changedThe camera and spell movement using the joystick and touch controls have been significantly improved for a smoother and more precise experience.

Building Capture Improvements

Now, when selecting an upgrade while capturing a building, the cards will automatically rotate to show troop icons, divisions, and full descriptions. This allows you to make more strategic decisions before confirming your choice. Additionally, if you're playing on touchscreens, double-tapping is now required to acquire the upgrade, taking advantage of this new view.

Improved Spellcasting System

The selected spell now lights up so you always know which one you're about to cast. On touchscreens, the system has been redesigned to prevent accidental casts: select the spell, move your finger to precisely position it, and release to cast. You can also tap the spell again to cancel it. The colors of the healing, speed, and disabling spells have also been updated to be more intuitive.

Major Optimization

The game's code has been completely refactored, with a special focus on the wind and shadow systems. This has resulted in a 5-15 FPS increase on low-end devices. Several significant bugs have also been fixed.

Controller Improvements

The camera and spell movement using the joystick and touch controls have been significantly improved for a smoother and more precise experience.

I hope you enjoy these changes when the update arrives soon! As always, any feedback is welcome.

Source

Steam News / 26 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.