This time I bring you a preview of the visual changes in some maps, along with a small improvement that makes it easier to see which defenses are disabled.
In this update2
Full notes
Full Countless Army update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions4 changes1 removal
Maps
Gameplay
removedThis time I bring you a preview of the visual changes in some maps, along with a small improvement that makes it easier to see which defenses are disabled.
changedFirst, the new visual indicator:As you can see, defenses that become disabled—whether by a spell, a troop effect, or a temple effect—will now be visually marked , making it easier to identify them. This indicator will not be visible on Hard difficulty.
changedPath adjustments in some maps:As I continue working on the overall balance of the game, some maps are also receiving updates to their paths.
changedPath adjustments in some maps:Paths are being modified for several reasons: to improve troop flow, to balance routes that are too long or too short, to add defenses that were previously missing, or to prevent certain defenses on one path from attacking another, among other adjustments.
changedPath adjustments in some maps:I hope you like these changes. See you next week with more news!
Countless Army changes
removedThis time I bring you a preview of the visual changes in some maps, along with a small improvement that makes it easier to see which defenses are disabled.
changedAs you can see, defenses that become disabled—whether by a spell, a troop effect, or a temple effect—will now be visually marked , making it easier to identify them. This indicator will not be visible on Hard difficulty.
changedAs I continue working on the overall balance of the game, some maps are also receiving updates to their paths.
changedPaths are being modified for several reasons: to improve troop flow, to balance routes that are too long or too short, to add defenses that were previously missing, or to prevent certain defenses on one path from attacking another, among other adjustments.
changedI hope you like these changes. See you next week with more news!
This time I bring you a preview of the visual changes in some maps, along with a small improvement that makes it easier to see which defenses are disabled.
First, the new visual indicator:
As you can see, defenses that become disabled—whether by a spell, a troop effect, or a temple effect—will now be visually marked, making it easier to identify them. This indicator will not be visible on Hard difficulty.
Path adjustments in some maps:
As I continue working on the overall balance of the game, some maps are also receiving updates to their paths.
Paths are being modified for several reasons: to improve troop flow, to balance routes that are too long or too short, to add defenses that were previously missing, or to prevent certain defenses on one path from attacking another, among other adjustments.
I hope you like these changes. See you next week with more news!