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Steam News2 September 20232y ago

Update: Ver. EA 0.2.1

Hey all, This one took me a while! In this update, I tried to consolidate the experience of the stages. Sorry for still delaying the rework of the sound effect, I know it is annoying, lol.

Full notes

Full Counterclocking update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all,

What changed

0 fixes2 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
changedThis one took me a while! In this update, I tried to consolidate the experience of the stages. Sorry for still delaying the rework of the sound effect, I know it is annoying, lol. So the main idea is to make all minions recognizable and memorable so it is more fun to fight with. And the stage should be the same; I am trying to make some platforming into it with a small amount of parkour. Other than that, some quality-of-life optimizations.
changedGeneral: - Now, the menu can be navigated with D-pad - Camera angle slightly changed - Improved parkour control - Improved combat motion, not rowling can cancel everything - Improved camera shake - Improved slow-mo - More paced-out tutorial
addedStages - New stage designs
addedMinions - 2 New minions: Gatling Robot (Refinery stage), Ninja Girl Robot (Moon Stage 1) - The Lance robot is now a centaur. - Enemies are now significantly more aggressive
changedTodo list: - Sound effect remake - Boss rework - Dialogue rework - Special effect rework

Counterclocking changes

changedThis one took me a while! In this update, I tried to consolidate the experience of the stages. Sorry for still delaying the rework of the sound effect, I know it is annoying, lol. So the main idea is to make all minions recognizable and memorable so it is more fun to fight with. And the stage should be the same; I am trying to make some platforming into it with a small amount of parkour. Other than that, some quality-of-life optimizations.
changedGeneral: - Now, the menu can be navigated with D-pad - Camera angle slightly changed - Improved parkour control - Improved combat motion, not rowling can cancel everything - Improved camera shake - Improved slow-mo - More paced-out tutorial
addedStages - New stage designs
addedMinions - 2 New minions: Gatling Robot (Refinery stage), Ninja Girl Robot (Moon Stage 1) - The Lance robot is now a centaur. - Enemies are now significantly more aggressive
changedTodo list: - Sound effect remake - Boss rework - Dialogue rework - Special effect rework

This one took me a while! In this update, I tried to consolidate the experience of the stages. Sorry for still delaying the rework of the sound effect, I know it is annoying, lol. So the main idea is to make all minions recognizable and memorable so it is more fun to fight with. And the stage should be the same; I am trying to make some platforming into it with a small amount of parkour. Other than that, some quality-of-life optimizations.

General:

  • Now, the menu can be navigated with D-pad
  • Camera angle slightly changed
  • Improved parkour control

Improved combat motion, not rowling can cancel everything - Improved camera shake - Improved slow-mo - More paced-out tutorial

Stages - New stage designs

Minions - 2 New minions: Gatling Robot (Refinery stage), Ninja Girl Robot (Moon Stage 1) - The Lance robot is now a centaur. - Enemies are now significantly more aggressive

Todo list:

  • Sound effect remake
  • Boss rework
  • Dialogue rework
  • Special effect rework

Source

Steam News / 2 September 2023

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