Full notes
Full Counterclocking update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
Here is a minor update that addresses some of the obvious flaws. Also sharing some of the road map directions I am planning.
Update: - Video Option: Frame Rate Target is now available. - Video Option: Quality Setting is now available. (I am not sure if this helps the steam deck implementation) - Audio Option: Music Volume is now there - Audio Option: SFX Volume - Enemy AI: Minions are now more aggressive - Enemy AI: All emails now show a red glowing eye halo effect before attacks - Screen shake
I hope those changes make the combat slightly more fun and reactive. But to make the combat really good, I am making a larger plan to address that.
Roadmap:
Rework the sound effect, the current sound effect is pretty bad, and I believe it hurt the experience. I will make it my top priority
Game mechanism. - Boss interaction mechanism needs a lot more love - Stage design needs a lot more work - I am working on many exciting ideas for the upgrading system - Smart and fun AI
It might be slow, but I will not stop until the game is worth the love that all you give.
Thank you so much!
-Brain Hack Magic
Source
Changelog.gg summarizes and formats this update. How we read updates.
