Update history
Latest Counter-Strike 2 updates
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- Counter-Strike 2
Counter-Strike 2 Update
[ GAMEPLAY ] Various adjustments to bullet hit feedback. Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen. Jumping in place on a sloped surface wil…
- Counter-Strike 2
Release Notes for 10/30/2024
[ MISC ] Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office. Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX…
- Counter-Strike 2
Release Notes for 10/29/2024
[ MISC ] First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV. Fixed a regression with smoke rendering from old demo files. Fixed damage report to show correctly in C…
- Counter-Strike 2
Release Notes for 10/28/2024
[ JUMPING ] Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 o…
- Counter-Strike 2
Release Notes for 10/24/2024
[ MISC ] Fixed a bug where grenades were generating headshot sounds. Fixed a bug where grenades were not bouncing off certain dynamic props. Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors ta…
- Counter-Strike 2
Release Notes for 10/23/2024
[ MAPS ] Vertigo Fixed a bad collision interaction between grenades and a prop. Fixed a wall bang exploit. Mills Updated to the latest version from the Community Workshop (Update Notes). Added localization strings for l…
- Counter-Strike 2
Release Notes for 10/15/2024
[ GRAPHICS ] Fixed mixed resolution rendering from erroneously resetting during map changes. Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools. Fixed detail normal UV scaling. Fixed several…
- Counter-Strike 2
Release Notes for 10/9/2024
[ MISC ] Performance optimizations in hierarchies of unchanged entities. Various stability improvements. [ MAPS ] Mirage Fixed disappearing geometry in apartments.
- Counter-Strike 2
Release Notes for 10/8/2024
[ GRAPHICS ] Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled. Improved lighting artifacts in various interior pla…
- Counter-Strike 2
Release Notes for 10/4/2024
[ MISC ] Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage Fixed 3rd person weapon angles to fully incorporate recoil Fixed missing cascade shadows on some community…
- Counter-Strike 2
Release Notes for 10/3/2024
[ MISC ] Adjusted first-person sniper scope effect Fixed some dark spots in Inferno Fixed a bug where breakable objects weren't behaving as expected
- Counter-Strike 2
The Armory
Today's update introduces the Armory, all new Weapon Charms, and a whole lot more. Click the image below for more details! Steam post image
- Counter-Strike 2
Release Notes for 10/2/2024
[ THE ARMORY ] The Armory is now available in the store (https://store.steampowered.com/sale/armory) Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated…
- Counter-Strike 2
Release Notes for 9/10/2024
[ MISC ] Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one…
- Counter-Strike 2
Release Notes for 9/9/2024
[ MISC ] Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details. Enabled measurement of network jitter on direct UDP connections…
- Counter-Strike 2
Release Notes for 9/3/2024
[ MISC ] Fixed a case where some commands, including jump, might be ignored under poor network conditions. Fixed a bug that could cause inconsistent jump heights. Fixed a case where client player collision would remain…

