Full notes
Full Counter-Strike 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
GAMEPLAY
Various adjustments to bullet hit feedback.
Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
Jumping in place on a sloped surface will no longer result in players sliding a short distance.
Fixed a bug where C4 could be defused from any height.
ANIMATION
Fixes for IK logic to improve third-person feet posing, especially on slopes.
Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
Reduced animation-related network bandwidth usage.
MATCHMAKING
Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.
MISC
Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.
MAPS
Office
Fixed geometry in the problematic jumping corner.
Ancient
Reworked collision on the staircase to A-main for better player movement.
Removed a tree that was creating a distracting shadow at A site.
Adjusted collision to better match visible geometry so that players can hug the walls more closely.
Fixed a few lighting bugs.
Reduced shadows to increase perf in some areas.
Fixed some spots in house where you could get stuck.
Fixed collision gap at the bottom of B ramp.
Fixed some disappearing mesh.
Nuke
Fixed some lighting errors on lower graphics settings.
Anubis
Fixed a gap in geometry.
Source
Changelog.gg summarizes and formats this update. How we read updates.