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Steam News23 October 20223y ago

Buttery Updates

2022 10 23 - added 2 more "big mine" structures to Random Map's object pool - added swinging automatic opening doors (was told impossible) - adjusted Random Spawn map generation format for blue buildings - adjusted heli

Full notes

Full Couch Party Game Night update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Performance
  • Maps
fixed2022 10 23 - added 2 more "big mine" structures to Random Map's object pool - added swinging automatic opening doors (was told impossible) - adjusted Random Spawn map generation format for blue buildings - adjusted helicopter propeller spin speed for flicker effect - adjusted player heights slightly so nobody bumps their heads - changed dropped item spawns to stick to moving platforms - changed pickup and death sounds to also play positionally - fixed corpse bodies floating not going down with platforms - fixed jittery platform lift movements (buttery smooth now) - testing: positional hit markers for shots causing damage
fixed2022 10 15 - added on rare occasion pyramids to spawn in Random Map (interiors coming soon) - adjusted shape of gunbox col detection for throwing nades out of windows - adjusted sky dome textures for clarity and appeasement of shitty Unity Engine glitches - changed buddy and Murder Ball icons to show only when too far away or behind objects - fixed Score To Win dropdown not wanting to click (canvas overlay block) - fixed bullets sticking to ad boards sparking like a bug zapper not sure wtf that was about - fixed losing color selections before starting a match and changing to team play modes - requested: reverted handicap boosting cutoffs back to trigger at respawning only -- added uniform aim sensitivity zoom compensations to all guns with scopes -- changed objects blocking aiming down sights to not reset gun positions when clear
added2022 10 08 - added a hidden ability for humiliating downed opponents good for a few laughs if you can figure out how to do it - added more conditions to trigger applause, such as direct rocket hits over 50m and direct grenade hits over 25m - adjusted math used for Skill Rating calculations to better reflect average performance for distance and accuracy - changed handicap cutoffs to return to normal gun damage instantly while health and ammo stay until next respawn

Couch Party Game Night changes

fixed2022 10 23 - added 2 more "big mine" structures to Random Map's object pool - added swinging automatic opening doors (was told impossible) - adjusted Random Spawn map generation format for blue buildings - adjusted helicopter propeller spin speed for flicker effect - adjusted player heights slightly so nobody bumps their heads - changed dropped item spawns to stick to moving platforms - changed pickup and death sounds to also play positionally - fixed corpse bodies floating not going down with platforms - fixed jittery platform lift movements (buttery smooth now) - testing: positional hit markers for shots causing damage
fixed2022 10 15 - added on rare occasion pyramids to spawn in Random Map (interiors coming soon) - adjusted shape of gunbox col detection for throwing nades out of windows - adjusted sky dome textures for clarity and appeasement of shitty Unity Engine glitches - changed buddy and Murder Ball icons to show only when too far away or behind objects - fixed Score To Win dropdown not wanting to click (canvas overlay block) - fixed bullets sticking to ad boards sparking like a bug zapper not sure wtf that was about - fixed losing color selections before starting a match and changing to team play modes - requested: reverted handicap boosting cutoffs back to trigger at respawning only -- added uniform aim sensitivity zoom compensations to all guns with scopes -- changed objects blocking aiming down sights to not reset gun positions when clear
added2022 10 08 - added a hidden ability for humiliating downed opponents good for a few laughs if you can figure out how to do it - added more conditions to trigger applause, such as direct rocket hits over 50m and direct grenade hits over 25m - adjusted math used for Skill Rating calculations to better reflect average performance for distance and accuracy - changed handicap cutoffs to return to normal gun damage instantly while health and ammo stay until next respawn

2022 10 23 - added 2 more "big mine" structures to Random Map's object pool - added swinging automatic opening doors (was told impossible) - adjusted Random Spawn map generation format for blue buildings - adjusted helicopter propeller spin speed for flicker effect - adjusted player heights slightly so nobody bumps their heads - changed dropped item spawns to stick to moving platforms - changed pickup and death sounds to also play positionally - fixed corpse bodies floating not going down with platforms - fixed jittery platform lift movements (buttery smooth now) - testing: positional hit markers for shots causing damage

2022 10 15 - added on rare occasion pyramids to spawn in Random Map (interiors coming soon) - adjusted shape of gunbox col detection for throwing nades out of windows - adjusted sky dome textures for clarity and appeasement of shitty Unity Engine glitches - changed buddy and Murder Ball icons to show only when too far away or behind objects - fixed Score To Win dropdown not wanting to click (canvas overlay block) - fixed bullets sticking to ad boards sparking like a bug zapper not sure wtf that was about - fixed losing color selections before starting a match and changing to team play modes - requested: reverted handicap boosting cutoffs back to trigger at respawning only -- added uniform aim sensitivity zoom compensations to all guns with scopes -- changed objects blocking aiming down sights to not reset gun positions when clear

2022 10 08 - added a hidden ability for humiliating downed opponents good for a few laughs if you can figure out how to do it - added more conditions to trigger applause, such as direct rocket hits over 50m and direct grenade hits over 25m - adjusted math used for Skill Rating calculations to better reflect average performance for distance and accuracy - changed handicap cutoffs to return to normal gun damage instantly while health and ammo stay until next respawn

Source

Steam News / 23 October 2022

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