Full notes
Full Couch Party Game Night update
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What changed
- Maps
- Fixes
- UI and audio
- Gameplay
2024 12 14 - added improved options to limit frames on monitors with oddball refresh rates - changed Murder Ball to new KOTH point methods where only objectives give points - changed GRs and C4s in 1 Hit Kills Mode to give 2 points instead of Arnold Rimmer -- added a "King Of The Hill" game mode to control randomized points on the maps
2024 12 10 - adjusted each preset of graphics levels - fixed being able to BRB while in vehicle - fixed being able to piss inside vehicles - requested: "potato" gfx disables shadows -- added shotgun preview model to worksite
2024 12 04 - added a Session Time display on Escape / Quit function - fixed occasional railings not following themes of generated structures - requested: adjusted default sensitivities to be slightly lower allowing for better aim control and utilization of snap mechanic - requested: run 4Xs look sens horz & vert, together, making it uniform without damping. makes it more frantic to run but easier to "switch gears" on the fly -- added F8 button to 2 player games to toggle back and forth between full or aspect corrected screens -- changed 2 player seating pos defaults when picking players (assumes facing screen as.. p3 p1 p2 p4) which removes needing to switch seats / controllers when going back and forth from 4 to 2 player modes, retaining controller setups, names, colors, and skill ratings
2024 11 20 - added 5 more sets of textures for generated buildings to use - improved random map generation code efficiency and technique
2024 10 16 - added more randomization for larger terrain pieces - changed "direct hit" messages to display for 5 secs - fixed drivable vehicles not spawning on Worksite Map - fixed looking out front and rear disabled veh windows - improved ragdoll collisions for dead player bodies
2024 07 12 - changed vehicles to turn looking on after disabled - fixed case of "grey death" when against walls - removed "grey blinks" between respawns
2024 05 08 - added sounds to vehicles when entering / exiting, plus crashing into things if impacts hard enough - changed name for "Random" map types to "Full RanGen" to avoid any confusiion with what it is / does - fixed case of not being able to hear bullet impacts on windshields from interiors in first person -- added ability to damage / disable vehicles by shooting them (starts smoking / resets after 15s)
2024 04 22 - changed look turning from inside vehicles to toggle with aim buttons - changed vehicle wheels to be framerate independent for slow mo cams
2024 04 17 - fixed case of moving platforms hitting head and disabling jumps - fixed third person death messages showing over final kill cams -- enabled vehicles to be driven anywhere they're seen in any map
2024 04 09 - changed detonation for Agent Man's C4 to fire button but paced - fixed bug in TP mode that gave extra points on out of ammo PDs - fixed case of aim assist possibly missing or skipping a frame - fixed floating super jumps when under something pushing upwards - fixed hit markers not showing after direct hits with a rocket - removed out of ammo point deductions from Target Practice mode -- added hit marker feedback (colors & size change for killshots) --- added drivable vehicles test map until stable enough for all
2024 03 26 - added an orange swampy mud layer to the Terrarium One map type - adjusted graphics on paintball splats, muzzle smoke, and tracers - adjusted the way mekz and helz adjust their twin "hipfire" guns - changed the 3rd person throwables aim sights to short dash lines - fixed infinite ammo setting not applying to Agent Man's C4 cash - fixed restocking not triggering with only smokes left to throw
Source
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