What changed
2 fixes1 addition0 changes0 removals
added2022 01 22 - adjusted internal memory management code for long gameplay sessions - ballCams now only linger when hitting players (otherwise instant off) - bot feet now have checkerboard graphics so you can see them rolling - changed Murder Ball graphics to a soccer ball pattern just because - platform elevators now seal smoothly to the floors they raise up to -- inscreased rate of fire for lightGunRetro's zapper gun while aiming -- requested: testing out clutch turning that doesnt affect vert sens
fixed2022 01 15 - added text effect to flash along with every emptyClip tick sound - added text under points display to show you have the Murder Ball - adjusted controller sensitivities for highs & lows to most used - changed Murder Ball icon from a ball to a more "targeted" look - changed game timer to double its size for last 10 second counts - fixed FreeCam sometimes not freezing player gravity in mid-air - fixed being able to move a player assigned to MnKB with gamepad - fixed countdown text between helicopter swaps staying 2x size - fixed janky movement on Murder Ball holding & brightened color - fixed rare GamePad vs MouseKeyboard glitch that started wacky - fixed smoke grenades counting as shotsFired as they dont do dmg - removed 2nd "game over" from end sequence for cleaner scoreboard - requested: explosv dmg back to counting as shotsHit for accuracy
fixed2022 01 07 - adjusted PB ballCam timing movement & position for seamless execution - adjusted shadows to be a little cleaner & much lighter on gfx memory - fixed slight differences in controller sensitivities for 4K/120 setups - requested: using old handicap methods (KDRs < 1.0 boost, > 3.0 delay) -- changed Murder Ball to give a point every 10 seconds instead of 5
Couch Party Game Night changes
added2022 01 22 - adjusted internal memory management code for long gameplay sessions - ballCams now only linger when hitting players (otherwise instant off) - bot feet now have checkerboard graphics so you can see them rolling - changed Murder Ball graphics to a soccer ball pattern just because - platform elevators now seal smoothly to the floors they raise up to -- inscreased rate of fire for lightGunRetro's zapper gun while aiming -- requested: testing out clutch turning that doesnt affect vert sens
fixed2022 01 15 - added text effect to flash along with every emptyClip tick sound - added text under points display to show you have the Murder Ball - adjusted controller sensitivities for highs & lows to most used - changed Murder Ball icon from a ball to a more "targeted" look - changed game timer to double its size for last 10 second counts - fixed FreeCam sometimes not freezing player gravity in mid-air - fixed being able to move a player assigned to MnKB with gamepad - fixed countdown text between helicopter swaps staying 2x size - fixed janky movement on Murder Ball holding & brightened color - fixed rare GamePad vs MouseKeyboard glitch that started wacky - fixed smoke grenades counting as shotsFired as they dont do dmg - removed 2nd "game over" from end sequence for cleaner scoreboard - requested: explosv dmg back to counting as shotsHit for accuracy
fixed2022 01 07 - adjusted PB ballCam timing movement & position for seamless execution - adjusted shadows to be a little cleaner & much lighter on gfx memory - fixed slight differences in controller sensitivities for 4K/120 setups - requested: using old handicap methods (KDRs < 1.0 boost, > 3.0 delay) -- changed Murder Ball to give a point every 10 seconds instead of 5
2022 01 22 - adjusted internal memory management code for long gameplay sessions - ballCams now only linger when hitting players (otherwise instant off) - bot feet now have checkerboard graphics so you can see them rolling - changed Murder Ball graphics to a soccer ball pattern just because - platform elevators now seal smoothly to the floors they raise up to -- inscreased rate of fire for lightGunRetro's zapper gun while aiming -- requested: testing out clutch turning that doesnt affect vert sens
2022 01 15 - added text effect to flash along with every emptyClip tick sound - added text under points display to show you have the Murder Ball - adjusted controller sensitivities for highs & lows to most used - changed Murder Ball icon from a ball to a more "targeted" look - changed game timer to double its size for last 10 second counts - fixed FreeCam sometimes not freezing player gravity in mid-air - fixed being able to move a player assigned to MnKB with gamepad - fixed countdown text between helicopter swaps staying 2x size - fixed janky movement on Murder Ball holding & brightened color - fixed rare GamePad vs MouseKeyboard glitch that started wacky - fixed smoke grenades counting as shotsFired as they dont do dmg - removed 2nd "game over" from end sequence for cleaner scoreboard - requested: explosv dmg back to counting as shotsHit for accuracy
2022 01 07 - adjusted PB ballCam timing movement & position for seamless execution - adjusted shadows to be a little cleaner & much lighter on gfx memory - fixed slight differences in controller sensitivities for 4K/120 setups - requested: using old handicap methods (KDRs < 1.0 boost, > 3.0 delay) -- changed Murder Ball to give a point every 10 seconds instead of 5